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<title>daw-test, branch master</title>
<subtitle>Testing game for daw engine</subtitle>
<id>https://git.nelin.dk/daw-test/atom?h=master</id>
<link rel='self' href='https://git.nelin.dk/daw-test/atom?h=master'/>
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<updated>2026-03-27T20:28:26Z</updated>
<entry>
<title>Add player &amp; simple controls</title>
<updated>2026-03-27T20:28:26Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-27T20:28:26Z</published>
<link rel='alternate' type='text/html' href='https://git.nelin.dk/daw-test/commit/?id=4fddc39bcbc5fdd62b19a06ecf51ab4b057bd14c'/>
<id>urn:sha1:4fddc39bcbc5fdd62b19a06ecf51ab4b057bd14c</id>
<content type='text'>
Also add object renderbuffer/texture for mouse-object selection.
</content>
</entry>
<entry>
<title>Update texture atlas</title>
<updated>2026-03-11T06:56:29Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-11T06:56:29Z</published>
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<id>urn:sha1:25a214149344ee8f2109525207a20ff156512a2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Draw suzanne and icosphere</title>
<updated>2026-03-11T06:52:40Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-11T06:51:35Z</published>
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<id>urn:sha1:f1e3ffff689a53569405064f52e7c537e6d31031</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix normals being inverted</title>
<updated>2026-03-11T06:46:39Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-11T06:46:39Z</published>
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<id>urn:sha1:a0e862d97f78d581e5ee1ee84289236e805e8c0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add assimp &amp; loader func</title>
<updated>2026-03-11T06:45:46Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-11T06:45:46Z</published>
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<id>urn:sha1:1155bc8d5fee33b3728916255a9c8ac411b24b57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cull blocks</title>
<updated>2026-03-03T01:17:23Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-03T01:17:23Z</published>
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<id>urn:sha1:e57736f1b3bf1cc2f46276bdba3b62b7b6365ff7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add chunking</title>
<updated>2026-02-19T01:39:46Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-19T01:39:46Z</published>
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<id>urn:sha1:eef15506347455593d0daf1159eaa1b2c5097802</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Display game on whole window</title>
<updated>2026-02-08T00:51:41Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-08T00:48:26Z</published>
<link rel='alternate' type='text/html' href='https://git.nelin.dk/daw-test/commit/?id=d623fb2cc40cb3648441f1818e172637b108f6a1'/>
<id>urn:sha1:d623fb2cc40cb3648441f1818e172637b108f6a1</id>
<content type='text'>
Making the framebuffer display on its separate quad was pretty easy.
Now it just remains to make a more versatile method for simple 2D
rendering.

A super-simple implementation could be nice for text and simple UI
elements, along with a middle-way allowing for custom shaders.
</content>
</entry>
<entry>
<title>Setup new framebuffer</title>
<updated>2026-02-08T00:37:36Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-08T00:36:27Z</published>
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<id>urn:sha1:b8bbf51f27237d9036bf77250043538a65f6dbf4</id>
<content type='text'>
Remains to use the texture of the other framebuffer as input for new
framebuffer. May require a render object.
</content>
</entry>
<entry>
<title>Update to work with more contextual engine</title>
<updated>2026-02-08T00:02:17Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-08T00:00:59Z</published>
<link rel='alternate' type='text/html' href='https://git.nelin.dk/daw-test/commit/?id=67abeb98391b5ae7bedff16d2050b1076dcde53a'/>
<id>urn:sha1:67abeb98391b5ae7bedff16d2050b1076dcde53a</id>
<content type='text'>
Should work with daw version a485ea2dfad91b7ef171094b82cdb62020839b0a
</content>
</entry>
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