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<title>daw-test/include/crate.h, branch master</title>
<subtitle>Testing game for daw engine</subtitle>
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<updated>2026-03-11T06:46:39Z</updated>
<entry>
<title>Fix normals being inverted</title>
<updated>2026-03-11T06:46:39Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-11T06:46:39Z</published>
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<entry>
<title>Display game on whole window</title>
<updated>2026-02-08T00:51:41Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-08T00:48:26Z</published>
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Making the framebuffer display on its separate quad was pretty easy.
Now it just remains to make a more versatile method for simple 2D
rendering.

A super-simple implementation could be nice for text and simple UI
elements, along with a middle-way allowing for custom shaders.
</content>
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<entry>
<title>Adjust texture 🤦</title>
<updated>2026-02-08T00:02:17Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-07T23:57:05Z</published>
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<entry>
<title>Rearrange create faces</title>
<updated>2026-02-07T22:34:42Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-07T22:34:42Z</published>
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<entry>
<title>Tiny cleanups</title>
<updated>2025-11-15T21:31:55Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-15T21:31:55Z</published>
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