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<title>daw-test/resources/quad.vert, branch master</title>
<subtitle>Testing game for daw engine</subtitle>
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<updated>2026-03-11T06:46:39Z</updated>
<entry>
<title>Fix normals being inverted</title>
<updated>2026-03-11T06:46:39Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
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<published>2026-03-11T06:46:39Z</published>
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</content>
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<entry>
<title>Setup new framebuffer</title>
<updated>2026-02-08T00:37:36Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-08T00:36:27Z</published>
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Remains to use the texture of the other framebuffer as input for new
framebuffer. May require a render object.
</content>
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<entry>
<title>Quad &amp; IBO tests</title>
<updated>2025-11-10T23:21:42Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-10T23:21:42Z</published>
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</content>
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<entry>
<title>Fix input size</title>
<updated>2025-04-09T09:42:38Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-03-27T15:09:19Z</published>
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</content>
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<entry>
<title>Apply MVP transformation</title>
<updated>2025-04-09T09:42:37Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2025-03-25T20:21:51Z</published>
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</content>
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<entry>
<title>Add quad shaders</title>
<updated>2025-03-25T20:15:37Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-03-25T20:13:54Z</published>
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