From 6714fc8b00c8a203e876b0ebcc9dd0a07a7c800e Mon Sep 17 00:00:00 2001 From: 0scar Date: Tue, 25 Mar 2025 21:21:51 +0100 Subject: Apply MVP transformation --- resources/quad.vert | 4 ++-- state_mainstate/src/mainstate.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/resources/quad.vert b/resources/quad.vert index 4aaf59c..7e5ead0 100644 --- a/resources/quad.vert +++ b/resources/quad.vert @@ -9,8 +9,8 @@ uniform mat4 MVP; void main() { gl_Position = - //MVP * vec4( pos.x, 1, pos.y, 1); - vec4(pos.x, 1.0, pos.y, 1.0); + MVP * vec4( pos.x, 1, pos.y, 1); + //vec4(pos.x, 1.0, pos.y, 1.0); fragColor.x = gl_Position.x; fragColor.y = gl_Position.y; diff --git a/state_mainstate/src/mainstate.c b/state_mainstate/src/mainstate.c index 499aa8f..00e3e6a 100644 --- a/state_mainstate/src/mainstate.c +++ b/state_mainstate/src/mainstate.c @@ -324,7 +324,7 @@ StateType mainstate_update(f64 dt, mainstate_state *state) { // Convert to seconds dt = dt / 1000000.0; - //engine_draw_model(&state->terrain.renderobj, (vec3){0,0,0}); + engine_draw_model(&state->terrain.renderobj, (vec3){0,0,0}); engine_draw_model(&(state->objects[2]), (vec3){0,3,0}); //engine_draw_model(&(state->objects[0]), (vec3){0,0,0}); //engine_draw_model(&(state->objects[1]), (vec3){0,0,0}); -- cgit v1.3