From a0e862d97f78d581e5ee1ee84289236e805e8c0f Mon Sep 17 00:00:00 2001 From: 0undefined Date: Wed, 11 Mar 2026 07:46:39 +0100 Subject: Fix normals being inverted --- resources/quad.vert | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'resources/quad.vert') diff --git a/resources/quad.vert b/resources/quad.vert index acf00b2..bc9cb36 100644 --- a/resources/quad.vert +++ b/resources/quad.vert @@ -6,14 +6,16 @@ layout(location = 1) in vec2 uv; out vec2 UV; uniform mat4 MVP; +uniform mat4 modelPosition; void main() { gl_Position = MVP * - vec4( pos.x, pos.y, 0, 1); - UV = uv; + //modelPosition * + vec4(pos.x, pos.y, 0, 1); //vec4(pos.x, 1.0, pos.y, 1.0); + UV = uv; //fragColor.x = gl_Position.x; //fragColor.y = gl_Position.y; -- cgit v1.3