From a0e862d97f78d581e5ee1ee84289236e805e8c0f Mon Sep 17 00:00:00 2001 From: 0undefined Date: Wed, 11 Mar 2026 07:46:39 +0100 Subject: Fix normals being inverted --- resources/shader.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'resources/shader.frag') diff --git a/resources/shader.frag b/resources/shader.frag index 1532caa..b4f60c9 100644 --- a/resources/shader.frag +++ b/resources/shader.frag @@ -12,12 +12,12 @@ void main() { vec3 light_color_ambient = vec3(0.55, 0.55, 1.0); vec3 light_color_diffuse = vec3(1.0, 0.98, 0.84); - vec3 lightpos = vec3(7, 17, 10); + vec3 lightpos = vec3(7, 65, 10); float ambient_strength = 0.45; vec3 ambient = ambient_strength * light_color_ambient; - vec3 norm = normalize(Normal); + vec3 norm = -normalize(Normal); vec3 light_dir = normalize(lightpos - FragmentPos); float diff = max(dot(norm, light_dir), 0.0); -- cgit v1.3