From b2bd9bccd8fffaae76c7f2f8373e641a6dd029d2 Mon Sep 17 00:00:00 2001 From: 0scar Date: Tue, 6 Feb 2024 14:33:37 +0100 Subject: Initial commit --- resources/shader.fragmentshader | 10 ++++++++++ resources/shader.vertexshader | 17 +++++++++++++++++ 2 files changed, 27 insertions(+) create mode 100644 resources/shader.fragmentshader create mode 100644 resources/shader.vertexshader (limited to 'resources') diff --git a/resources/shader.fragmentshader b/resources/shader.fragmentshader new file mode 100644 index 0000000..a244f24 --- /dev/null +++ b/resources/shader.fragmentshader @@ -0,0 +1,10 @@ +#version 330 core + +// Ouput data +in vec3 fragmentcolor; +out vec3 color; + +void main() { + color = fragmentcolor; + +} diff --git a/resources/shader.vertexshader b/resources/shader.vertexshader new file mode 100644 index 0000000..657053e --- /dev/null +++ b/resources/shader.vertexshader @@ -0,0 +1,17 @@ +#version 330 core + +// Input vertex data, different for all executions of this shader. +layout(location = 0) in vec3 vertexPosition_modelspace; +layout(location = 1) in vec3 vertexColor; + +uniform mat4 MVP; + +out vec3 fragmentcolor; + +void main() { + + gl_Position = MVP * vec4(vertexPosition_modelspace, 1); + // gl_Position.w = 1.0; + + fragmentcolor = vertexColor; +} -- cgit v1.3