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<title>daw/src/gl.c, branch master</title>
<subtitle>A tiny game engine</subtitle>
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<updated>2026-03-15T22:14:56Z</updated>
<entry>
<title>Add support for SSBO buffers</title>
<updated>2026-03-15T22:14:56Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T22:14:56Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Assert all the things</title>
<updated>2026-03-15T21:10:14Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T20:47:30Z</published>
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<id>urn:sha1:d773938ce31f8036fde3b407f7a74444fc39686f</id>
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</content>
</entry>
<entry>
<title>Add special buffer types</title>
<updated>2026-03-15T21:10:12Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T20:01:01Z</published>
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<id>urn:sha1:2bacfe74bf35ae725820da7155e8f3e85e92c888</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix not returning compiled shader</title>
<updated>2025-12-18T21:14:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-29T23:37:50Z</published>
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<id>urn:sha1:4ff11620fff7d6b62e6ad57421c3ec1878aa8080</id>
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</content>
</entry>
<entry>
<title>Use `compile_shader_f` instead of source-string version</title>
<updated>2025-12-18T21:14:16Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-29T22:32:38Z</published>
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<id>urn:sha1:f07532676f147f7cb3024871df3d7e664f390fed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TMP Rework rendering</title>
<updated>2025-12-18T21:14:16Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-29T22:04:52Z</published>
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<id>urn:sha1:07116cd28845c3e589ab7e99f32d0ab96dd5cf4d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add compile_shader for source strings</title>
<updated>2025-12-18T21:14:15Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-29T21:48:56Z</published>
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<id>urn:sha1:a184c285d0854ba0a0d0bf9032c4b4e680b257d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simplify render command buffer</title>
<updated>2025-11-15T21:16:41Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-15T20:33:50Z</published>
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<id>urn:sha1:9b1c7caceff6af24d76146bcc7a4495ff9ef3ede</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use Direct State Access</title>
<updated>2025-11-13T08:51:52Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-13T08:48:56Z</published>
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<id>urn:sha1:a4c67096a3afd74ec9ceff9260cff9ad0336b208</id>
<content type='text'>
DSA (Direct State Access) is apparently a more modern way of using
OpenGL, since version 4.5.
</content>
</entry>
<entry>
<title>Add modelPosition uniform</title>
<updated>2025-11-10T23:13:05Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-11-10T14:08:40Z</published>
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</content>
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