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<title>daw/src/rendering.c, branch master</title>
<subtitle>A tiny game engine</subtitle>
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<updated>2026-03-27T19:38:58Z</updated>
<entry>
<title>Add INT32 texture color format</title>
<updated>2026-03-27T19:38:58Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-27T19:37:34Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Assert all the things</title>
<updated>2026-03-15T21:10:14Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T20:47:30Z</published>
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<entry>
<title>Assert no errors prior to creating textures</title>
<updated>2026-03-15T21:10:14Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T20:44:25Z</published>
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<id>urn:sha1:327896b673cfedb0125860c7af2e564606f0d38d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Check for TextureStorageXD errors</title>
<updated>2026-03-15T21:10:14Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T20:28:43Z</published>
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<id>urn:sha1:eae4554c1319110df28fd4dddfbb5a43ea1b89e0</id>
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</content>
</entry>
<entry>
<title>Add special buffer types</title>
<updated>2026-03-15T21:10:12Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-15T20:01:01Z</published>
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<id>urn:sha1:2bacfe74bf35ae725820da7155e8f3e85e92c888</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Its called ModelViewProjection not ViewProjectionModel</title>
<updated>2026-03-10T23:24:28Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-03-10T23:24:28Z</published>
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<id>urn:sha1:88dbf8ba97f6fad19fbf73aaafb88c179b5ff05d</id>
<content type='text'>
This bug was only caught due to drawing more models and observing their
odd behaviour.
</content>
</entry>
<entry>
<title>Add window as void* to camera resize callback</title>
<updated>2026-02-18T22:41:30Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-18T22:34:32Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix perspective favouring</title>
<updated>2026-02-08T00:01:26Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2026-02-08T00:01:26Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Only set default camera and callbacks if creating new rendering pipeline</title>
<updated>2025-12-20T23:10:54Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-12-20T23:10:54Z</published>
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<id>urn:sha1:a1aabccabddcecd2fb1233b2806de5362b05f0d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move pipeline reset to rendering/window</title>
<updated>2025-12-20T22:53:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-12-18T22:21:48Z</published>
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<id>urn:sha1:71bca57087f5746aaafba07ccce5b6bbc270b8c1</id>
<content type='text'>
Also set the damn memory to zero

Who could've guessed that you should zero your initialized memory when
you're making assumptions later that uninitizalied members are zero.
</content>
</entry>
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