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<title>daw/src/rendering, branch master</title>
<subtitle>A tiny game engine</subtitle>
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<updated>2025-11-02T22:07:17Z</updated>
<entry>
<title>Flatten project structure</title>
<updated>2025-11-02T22:07:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-10-31T23:55:42Z</published>
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<content type='text'>
This will make it easier to break up the code into smaller chunks again
later.

One would think doing this seems fun to me at this point.
</content>
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<entry>
<title>Remove empty sources</title>
<updated>2025-10-31T20:19:00Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-10-31T20:18:45Z</published>
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<content type='text'>
Why exist
</content>
</entry>
<entry>
<title>Move some MVP calculation out of loop</title>
<updated>2025-06-30T04:41:45Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-06-30T04:41:15Z</published>
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</content>
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<entry>
<title>Use image components for GL texture loading</title>
<updated>2025-06-13T22:48:46Z</updated>
<author>
<name>0undefined</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-06-13T22:48:46Z</published>
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</content>
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<entry>
<title>Move bindings to Window</title>
<updated>2025-05-02T18:07:56Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-13T09:28:24Z</published>
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<id>urn:sha1:d0d3236687e265e6507a275fae506b17f2c85f6a</id>
<content type='text'>
</content>
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<entry>
<title>Remove custom vector implementation</title>
<updated>2025-04-13T08:41:40Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-13T08:33:52Z</published>
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<id>urn:sha1:5cd270925af707599a3f842e1e969d5074ae80a8</id>
<content type='text'>
cglm go brr
</content>
</entry>
<entry>
<title>Remove old glfw window src</title>
<updated>2025-04-11T09:51:56Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-11T09:48:42Z</published>
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<content type='text'>
</content>
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<entry>
<title>Copy GLFW + OpenGL initialization code</title>
<updated>2025-04-10T21:45:54Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-10T21:44:19Z</published>
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<id>urn:sha1:f6b60693e298ca9c155be75ed2e4c687f3fa0fa5</id>
<content type='text'>
</content>
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<entry>
<title>Rename Platform struct</title>
<updated>2025-04-10T21:41:08Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-10T21:41:08Z</published>
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<id>urn:sha1:0f12145db9f6b6856a785d33527406ae9ea35363</id>
<content type='text'>
</content>
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<entry>
<title>Fetch GLFW3 if not installed locally</title>
<updated>2025-04-09T09:55:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-01T09:45:43Z</published>
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<id>urn:sha1:7352085dca54837fb60dbba4328ee0bc069bca16</id>
<content type='text'>
</content>
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