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<title>daw/src/resources/CMakeLists.txt, branch master</title>
<subtitle>A tiny game engine</subtitle>
<id>https://git.nelin.dk/daw/atom?h=master</id>
<link rel='self' href='https://git.nelin.dk/daw/atom?h=master'/>
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<updated>2025-11-02T22:07:17Z</updated>
<entry>
<title>Flatten project structure</title>
<updated>2025-11-02T22:07:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-10-31T23:55:42Z</published>
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<id>urn:sha1:d38deeef3af2316a666f8fc0173940bd769b748e</id>
<content type='text'>
This will make it easier to break up the code into smaller chunks again
later.

One would think doing this seems fun to me at this point.
</content>
</entry>
<entry>
<title>Remove empty sources</title>
<updated>2025-10-31T20:19:00Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-10-31T20:18:45Z</published>
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<id>urn:sha1:b763664e9f07e18aec54818a5fb3aabd4e7c7d2a</id>
<content type='text'>
Why exist
</content>
</entry>
<entry>
<title>Fetch GLFW3 if not installed locally</title>
<updated>2025-04-09T09:55:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-01T09:45:43Z</published>
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<id>urn:sha1:7352085dca54837fb60dbba4328ee0bc069bca16</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enable some compilation flags</title>
<updated>2025-03-16T10:16:16Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-03-16T10:16:16Z</published>
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<id>urn:sha1:d254403ae15b572735ab7fa00780d689d028353f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add model asset type</title>
<updated>2024-02-27T13:37:27Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-26T13:55:21Z</published>
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<id>urn:sha1:57a5158400a7e1ccccfd06af292e782d8eff2e4b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add shader resource management</title>
<updated>2024-02-12T15:37:24Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-12T08:47:11Z</published>
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<id>urn:sha1:eba4a1312c50bbebca2c50f6566d16b41ea7fb9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Purge UI</title>
<updated>2024-02-11T12:00:55Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-11T11:49:56Z</published>
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<id>urn:sha1:b501d40dfc59c5f68c5e0df6091dda8762035e55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Assume assimp is precompiled and installed on-system</title>
<updated>2024-02-08T09:53:27Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-08T09:49:04Z</published>
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<id>urn:sha1:917ce12d07fdcef9735fc0f817420ec5a1011722</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Works on my machine</title>
<updated>2024-02-06T09:48:05Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-06T09:48:05Z</published>
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<id>urn:sha1:3705b14a4b2ac0d6baa418f08991424cfad89891</id>
<content type='text'>
Albeit when compiled twice :)
</content>
</entry>
<entry>
<title>Organize the header files</title>
<updated>2024-02-05T17:57:05Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-05T17:57:05Z</published>
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<id>urn:sha1:d52bd1c709456164b167cc7389b641b690c97ee5</id>
<content type='text'>
</content>
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