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<title>daw/src/resources/include, branch master</title>
<subtitle>A tiny game engine</subtitle>
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<updated>2025-11-02T22:07:17Z</updated>
<entry>
<title>Flatten project structure</title>
<updated>2025-11-02T22:07:17Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-10-31T23:55:42Z</published>
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<content type='text'>
This will make it easier to break up the code into smaller chunks again
later.

One would think doing this seems fun to me at this point.
</content>
</entry>
<entry>
<title>Remove custom vector implementation</title>
<updated>2025-04-13T08:41:40Z</updated>
<author>
<name>onelin</name>
<email>oscar@nelin.dk</email>
</author>
<published>2025-04-13T08:33:52Z</published>
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<id>urn:sha1:5cd270925af707599a3f842e1e969d5074ae80a8</id>
<content type='text'>
cglm go brr
</content>
</entry>
<entry>
<title>Fix compilation order</title>
<updated>2024-03-02T21:15:39Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-03-02T21:13:36Z</published>
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<id>urn:sha1:600f3992dea14ea6d505f5bf07d943a7ee24c7be</id>
<content type='text'>
</content>
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<entry>
<title>Add model asset type</title>
<updated>2024-02-27T13:37:27Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-26T13:55:21Z</published>
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<id>urn:sha1:57a5158400a7e1ccccfd06af292e782d8eff2e4b</id>
<content type='text'>
</content>
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<entry>
<title>Add texture loading</title>
<updated>2024-02-19T07:18:45Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-19T07:14:06Z</published>
<link rel='alternate' type='text/html' href='https://git.nelin.dk/daw/commit/?id=b0bfd3cf610fdf243503447f6ad9fa19de502365'/>
<id>urn:sha1:b0bfd3cf610fdf243503447f6ad9fa19de502365</id>
<content type='text'>
</content>
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<entry>
<title>Add C++ header guard</title>
<updated>2024-02-18T09:58:48Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-18T09:58:48Z</published>
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<id>urn:sha1:cd7f02a3dbcc20eea3f9c6043491715a417e4996</id>
<content type='text'>
</content>
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<entry>
<title>Add shader resource management</title>
<updated>2024-02-12T15:37:24Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-12T08:47:11Z</published>
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<id>urn:sha1:eba4a1312c50bbebca2c50f6566d16b41ea7fb9d</id>
<content type='text'>
</content>
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<entry>
<title>Purge UI</title>
<updated>2024-02-11T12:00:55Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-11T11:49:56Z</published>
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<content type='text'>
</content>
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<entry>
<title>Add RenderObject constructor</title>
<updated>2024-02-11T11:27:49Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-11T11:27:49Z</published>
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<id>urn:sha1:b04b041f61fe6f0664d5d037b8a26e43b7b99a75</id>
<content type='text'>
</content>
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<entry>
<title>Fixup window handling &amp; rendering</title>
<updated>2024-02-06T11:52:32Z</updated>
<author>
<name>0scar</name>
<email>qgt268@alumni.ku.dk</email>
</author>
<published>2024-02-06T11:52:32Z</published>
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<id>urn:sha1:c7a3dcdc8a26eb5bf98ce2079abd66fd64534459</id>
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</content>
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