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-rw-r--r--src/daw.c2
-rw-r--r--src/rendering.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/daw.c b/src/daw.c
index eb85a64..ed41329 100644
--- a/src/daw.c
+++ b/src/daw.c
@@ -258,7 +258,7 @@ i32 engine_run(Instance* p, StateType initial_state, void* state_arg) {
//BUFFERPARAMETER_SET_PARAMETER(BUFFERPARAMETER_SET_TYPE(0, BufferType_render), BUFFERPARAMETER_RENDERBUFFER_DEPTH | BUFFERPARAMETER_FMT_DEPTH32F),
};
FramebufferParameters p[] = {
- {.num_attached_buffers = sizeof(t) / sizeof(t[0]), .dimensions = {wsz[0], wsz[1], 0}},
+ {.num_attached_buffers = sizeof(t) / sizeof(t[0]), .dimensions = {200, 200, 0}},
};
window_init_renderstack(w, 1, sizeof(t) / sizeof(t[0]), p, t);
//w->render_targets->cam[0] = &default_renderbuffer_camera;
diff --git a/src/rendering.c b/src/rendering.c
index d570606..19c77d6 100644
--- a/src/rendering.c
+++ b/src/rendering.c
@@ -434,11 +434,13 @@ int renderbatch_refresh(RenderBatch* renderbatch) {
void render_begin(Window* w) {
glfwMakeContextCurrent(w->window);
((GladGLContext*)w->context)->BindFramebuffer(GL_FRAMEBUFFER, 0);
+ ((GladGLContext*)w->context)->ClearColor(1.f, 0.f, 1.f, 1.f);
((GladGLContext*)w->context)->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void r_clear_buffer(void *restrict context, RenderTargets *restrict t, u32 framebuffer_idx) {
((GladGLContext*)context)->BindFramebuffer(GL_FRAMEBUFFER, t->framebuffer[framebuffer_idx]);
+ ((GladGLContext*)context)->ClearColor(0.f, 0.f, 0.f, 0.f);
((GladGLContext*)context)->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}