diff options
| -rw-r--r-- | src/rendering/src/rendering.c | 2 | ||||
| -rw-r--r-- | src/resources/src/resources.c | 3 |
2 files changed, 1 insertions, 4 deletions
diff --git a/src/rendering/src/rendering.c b/src/rendering/src/rendering.c index c162efe..cf23b08 100644 --- a/src/rendering/src/rendering.c +++ b/src/rendering/src/rendering.c @@ -17,8 +17,6 @@ extern Platform* GLOBAL_PLATFORM; RenderDrawCall drawcalls[drawcall_limit]; i32 drawcall_len = 0; -//struct RenderObject; - /* Implementations */ /* Clear the screen, diff --git a/src/resources/src/resources.c b/src/resources/src/resources.c index ece8c65..355fa70 100644 --- a/src/resources/src/resources.c +++ b/src/resources/src/resources.c @@ -106,10 +106,9 @@ i32 resources_load(Resources *resources) { //DEBUG("shader[%d] = %d\n", j, imm_shader[resources->assets[i].shaderprog.shader[j]].program); //shaders[j] = imm_shader[resources->assets[i].shaderprog.shader[j]]; shaders[j] = imm_shader[j]; - DEBUG("shader[%d] = %d -- %s\n", j, shaders[j].program, ShaderType_str[shaders[j].type]); } + const Shader s = compose_shader(shaders, sz); - DEBUG("shader = %d -- %s\n", s.program, ShaderType_str[s.type]); resources->shader[resources->shader_len] = s; resources->shader_len++; |
