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-rw-r--r--src/ui/positioning.c945
-rw-r--r--src/ui/rendering.c63
2 files changed, 1008 insertions, 0 deletions
diff --git a/src/ui/positioning.c b/src/ui/positioning.c
new file mode 100644
index 0000000..3db73fe
--- /dev/null
+++ b/src/ui/positioning.c
@@ -0,0 +1,945 @@
+#include <stdint.h>
+#define ENGINE_INTERNALS
+
+#include <engine/btree.h>
+#include <engine/engine.h>
+#include <engine/utils.h>
+
+static Engine_color DEFAULT_FG = {0xFF, 0xFF, 0xFF, 0xFF};
+static Engine_color DEFAULT_BG = {0x00, 0x00, 0x00, 0xFF};
+static i32 DEFAULT_PADDING = 8;
+static i32 DEFAULT_MARGIN = 0;
+
+/* We want to keep track of the roots of the UI elements, s.t. we can resize and
+ * reposition the elements if needed be. */
+struct btree* GLOBAL_UIROOTS = NULL;
+
+extern Platform* GLOBAL_PLATFORM;
+
+const char* uitype_str[] = {
+ [uitype_container] = "uitype_container",
+ [uitype_button] = "uitype_button",
+ [uitype_title] = "uitype_title",
+ [uitype_text] = "uitype_text",
+ [uitype_MAX] = "uitype_MAX",
+ NULL,
+};
+
+const char* constraint_str[] = {
+ [ui_constraint_width] = "ui_constraint_width",
+ [ui_constraint_height] = "ui_constraint_height",
+
+ [ui_constraint_horizontal_align] = "ui_constraint_horizontal_align",
+ [ui_constraint_vertical_align] = "ui_constraint_vertical_align",
+
+ [ui_constraint_left] = "ui_constraint_left",
+ [ui_constraint_right] = "ui_constraint_right",
+ [ui_constraint_top] = "ui_constraint_top",
+ [ui_constraint_bottom] = "ui_constraint_bottom",
+};
+
+static i32 pointer_cmp(const void* a, const void* b) {
+ const u64* x = a;
+ const u64* y = b;
+ /* We just use the address as index */
+ return *x - *y;
+}
+
+static void pointer_print(const void* a) {
+ const u64* t = a;
+ printf("%lx\n", *t);
+}
+
+void ui_rearrange(UITree* root, v2_i32 ppos, v2_i32 psize);
+i32 get_padding(UITree* t);
+i32 get_margin(UITree* t);
+v2_i32 get_pos(UITree* t);
+v2_i32 get_size(UITree* t);
+
+f32 ui_size_pixel_to_percent_width(i32 pixels) {
+ return (f32)pixels / (f32)GLOBAL_PLATFORM->window->windowsize.x;
+}
+
+f32 ui_size_pixel_to_percent_height(i32 pixels) {
+ return (f32)pixels / (f32)GLOBAL_PLATFORM->window->windowsize.y;
+}
+
+f32 ui_size_pixel_to_percent(i32 pixels) {
+ return ui_size_percent_height_to_pixel(pixels);
+}
+
+i32 ui_size_percent_width_to_pixel(f32 percent) {
+ return (i32)(percent * GLOBAL_PLATFORM->window->windowsize.x);
+}
+
+i32 ui_size_percent_height_to_pixel(f32 percent) {
+ return (i32)(percent * GLOBAL_PLATFORM->window->windowsize.y);
+}
+
+i32 ui_size_percent_to_pixel(f32 percent) {
+ return ui_size_percent_height_to_pixel(percent);
+}
+
+i32 ui_size_to_pixel_ex(ui_size s, bool vertical, v2_i32 psize) {
+ if (s.type == ui_size_pixel) {
+ return s.pixel.value;
+ } else {
+ psize.x = MAX(1, psize.x);
+ psize.y = MAX(1, psize.y);
+ if (vertical) {
+ return psize.y * s.percent.value;
+ }
+ return psize.x * s.percent.value;
+ }
+}
+
+i32 ui_size_to_pixel(ui_size s) {
+ if (s.type == ui_size_pixel) {
+ return s.pixel.value;
+ } else {
+ return ui_size_percent_height_to_pixel(s.percent.value);
+ }
+}
+
+void ui_add(UITree* t) {
+
+ if (GLOBAL_UIROOTS == NULL) {
+ GLOBAL_UIROOTS = btree_new(sizeof(void*), 16, &pointer_cmp);
+ }
+
+ u64 tmp = (u64)t;
+ btree_insert(GLOBAL_UIROOTS, &tmp);
+}
+
+void clear_ui(void) {
+ UITree* t = NULL;
+ while ((t = btree_first(GLOBAL_UIROOTS)) != NULL) {
+ uitree_free(t);
+ if (!btree_delete(GLOBAL_UIROOTS, t)) {
+ WARN("Failed deletion");
+ UITree* elem = (UITree*)t;
+ WARN("Failed to remove %s from global ui-table", uitype_str[elem->type]);
+ }
+ }
+}
+
+/* Unwraps the size to a v2_i32 */
+v2_i32 uitree_get_size(UITree* t) {
+ if (t == NULL) return (v2_i32){.x = -1, .y = -1};
+ switch (t->type) {
+ case uitype_container:
+ return (v2_i32){.x = t->container.w, .y = t->container.h};
+ case uitype_button:
+ return (v2_i32){.x = t->button.w, .y = t->button.h};
+ case uitype_title:
+ return (v2_i32){.x = t->title.w, .y = t->title.h};
+ case uitype_text:
+ return (v2_i32){.x = t->text.w, .y = t->text.h};
+ default:
+ return (v2_i32){.x = -1, .y = -1};
+ }
+}
+
+/* elem_size also takes into account the padding and other stuffs */
+v2_i32 elem_size(UITree* root) {
+ if (root == NULL) return (v2_i32){0, 0};
+
+ const i32 total_padding = 2 * get_padding(root);
+ return v2_i32_add_i(uitree_get_size(root), total_padding);
+}
+
+v2_i32 elem_size_spacing(UITree* root) {
+ if (root == NULL) return (v2_i32){0, 0};
+
+ const i32 total_margin = 2 * get_padding(root) + 2 * get_margin(root);
+ return v2_i32_add_i(uitree_get_size(root), total_margin);
+}
+
+UITree* ui_container_new_ex(Engine_color fg, Engine_color bg,
+ Engine_color border, bool direction,
+ struct List_ui_constraint* constraints) {
+
+ UITree* t = malloc(sizeof(UITree));
+
+ t->container.type = uitype_container;
+ t->container.visible = true;
+ t->container.direction = direction;
+
+ /* -1 == unsolved constraint */
+ t->container.x = -1;
+ t->container.y = -1;
+ t->container.w = -1;
+ t->container.h = -1;
+ t->container.padding = 0;
+ t->container.margin = 0;
+
+ t->container.fg = fg;
+ t->container.bg = bg;
+ t->container.bordercolor = border;
+
+ t->container.children = NULL;
+ t->container.children_len = 0;
+ t->container.children_size = 0;
+
+ t->container.constraints = constraints;
+
+ ui_rearrange(t, (v2_i32){0, 0}, (v2_i32){0, 0});
+
+ ui_add(t);
+
+ return t;
+}
+
+UITree* ui_container(bool direction, struct List_ui_constraint* constraints) {
+ return ui_container_new_ex(
+ /* We set border color to fg by default */
+ DEFAULT_FG, DEFAULT_BG, DEFAULT_FG, direction, constraints);
+}
+
+UITree* ui_title(i32 font_id, const char* text,
+ struct List_ui_constraint* constraints) {
+ UITree_title* t = malloc(sizeof(UITree));
+ t->type = uitype_title;
+
+ t->x = -1;
+ t->y = -1;
+
+ t->padding = DEFAULT_PADDING;
+ t->margin = DEFAULT_MARGIN;
+
+ t->fg = DEFAULT_FG;
+
+ t->font_id = font_id;
+ t->text_original = text;
+ t->text_texture_index =
+ engine_render_text(font_id, t->fg, (char*)text, &t->texture_size, false);
+
+ t->w = t->texture_size.x;
+ t->h = t->texture_size.y;
+
+ t->constraints = constraints;
+
+ ui_rearrange((UITree*)t, (v2_i32){0, 0}, (v2_i32){0, 0});
+
+ ui_add((UITree*)t);
+
+ return (UITree*)t;
+}
+
+UITree* ui_text(i32 font_id, const char* text,
+ struct List_ui_constraint* constraints) {
+ UITree* t = malloc(sizeof(UITree));
+ t->text.type = uitype_text;
+
+ t->text.x = -1;
+ t->text.y = -1;
+
+ t->text.padding = 0;
+ t->text.margin = DEFAULT_MARGIN / 2;
+
+ t->text.fg = DEFAULT_FG;
+
+ t->text.font_id = font_id;
+ t->text.text_original = text;
+
+ /* Postpone rendering until we have a clear set of size-constraints */
+
+ // t->text.text_texture_index =
+ // engine_render_text(font_id, DEFAULT_FG, (char*)text,
+ //&t->text.texture_size, true);
+
+ // t->text.w = t->text.texture_size.x;
+ // t->text.h = t->text.texture_size.y;
+
+ t->text.constraints = constraints;
+
+ ui_rearrange(t, (v2_i32){0, 0}, (v2_i32){0, 0});
+
+ ui_add(t);
+
+ return t;
+}
+
+UITree* ui_button(u64 id, i32 font_id, char* text,
+ struct List_ui_constraint* constraints) {
+ UITree_button* t = malloc(sizeof(UITree));
+ t->type = uitype_button;
+
+ t->enabled = true;
+ t->id = id;
+ t->x = -1;
+ t->y = -1;
+ t->padding = DEFAULT_PADDING;
+ t->margin = DEFAULT_MARGIN;
+
+ t->fg = DEFAULT_FG;
+ t->bg = DEFAULT_BG;
+
+ t->font_id = font_id;
+ t->text_original = text;
+ t->text_texture_index =
+ engine_render_text(font_id, t->fg, (char*)text, &t->texture_size, false);
+
+ t->w = t->texture_size.x;
+ t->h = t->texture_size.y;
+
+ t->constraints = constraints;
+
+ ui_rearrange((UITree*)t, (v2_i32){0, 0}, (v2_i32){0, 0});
+
+ ui_add((UITree*)t);
+
+ return (UITree*)t;
+}
+
+void uitree_free(UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ if (t->container.children != NULL && t->container.children_len > 0) {
+ for (usize i = 0; i < t->container.children_len; i++) {
+ uitree_free(t->container.children[i]);
+ }
+ free(t->container.children);
+ }
+ break;
+ case uitype_button:
+ case uitype_title:
+ case uitype_text:
+ free(t);
+ break;
+ default:
+ break;
+ }
+}
+
+struct List_ui_constraint* get_constraints(UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ return t->container.constraints;
+ case uitype_button:
+ return t->button.constraints;
+ case uitype_title:
+ return t->title.constraints;
+ case uitype_text:
+ return t->text.constraints;
+ default:
+ return NULL;
+ }
+}
+
+i32 get_padding(UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ return t->container.padding;
+ case uitype_button:
+ return t->button.padding;
+ case uitype_title:
+ return t->title.padding;
+ case uitype_text:
+ return t->text.padding;
+ default:
+ return 0;
+ }
+}
+
+i32 get_margin(UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ return t->container.margin;
+ case uitype_button:
+ return t->button.margin;
+ case uitype_title:
+ return t->title.margin;
+ case uitype_text:
+ return t->text.margin;
+ default:
+ return 0;
+ }
+}
+
+v2_i32 get_pos(UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ return (v2_i32){t->container.x, t->container.y};
+ case uitype_button:
+ return (v2_i32){t->button.x, t->button.y};
+ case uitype_title:
+ return (v2_i32){t->title.x, t->title.y};
+ case uitype_text:
+ return (v2_i32){t->text.x, t->text.y};
+ default:
+ return (v2_i32){0, 0};
+ }
+}
+
+v2_i32 get_size(UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ return (v2_i32){t->container.w, t->container.h};
+ case uitype_button:
+ return (v2_i32){t->button.w, t->button.h};
+ case uitype_title:
+ return (v2_i32){t->title.w, t->title.h};
+ case uitype_text:
+ return (v2_i32){t->text.w, t->text.h};
+ default:
+ return (v2_i32){0, 0};
+ }
+}
+
+#define SETVAL(VAL, tt) \
+ { \
+ if ((VAL) > 0) t->tt = VAL; \
+ }
+void uitree_set_pos(UITree* t, v2_i32 newpos) {
+ switch (t->type) {
+ case uitype_container:
+ SETVAL(newpos.x, container.x);
+ SETVAL(newpos.y, container.y);
+ break;
+ case uitype_button:
+ SETVAL(newpos.x, button.x);
+ SETVAL(newpos.y, button.y);
+ break;
+ case uitype_title:
+ SETVAL(newpos.x, title.x);
+ SETVAL(newpos.y, title.y);
+ break;
+ case uitype_text:
+ SETVAL(newpos.x, text.x);
+ SETVAL(newpos.y, text.y);
+ break;
+ default:
+ return;
+ }
+}
+
+void uitree_set_size(UITree* t, v2_i32 size) {
+ switch (t->type) {
+ case uitype_container:
+ SETVAL(size.x, container.w);
+ SETVAL(size.y, container.h);
+ break;
+ case uitype_button:
+ SETVAL(size.x, button.w);
+ SETVAL(size.y, button.h);
+ break;
+ case uitype_title:
+ SETVAL(size.x, title.w);
+ SETVAL(size.y, title.h);
+ break;
+ case uitype_text:
+ SETVAL(size.x, text.w);
+ SETVAL(size.y, text.h);
+ break;
+ default:
+ return;
+ }
+}
+
+bool uitree_has_constraint(UITree* t, const ui_constraint_t constraint) {
+ struct List_ui_constraint* c = NULL;
+ struct List_ui_constraint* first_constraint;
+ if (t == NULL) {
+ ERROR("%s got nullptr argument!", __func__);
+ exit(EXIT_FAILURE);
+ }
+
+ switch (t->type) {
+ case uitype_container:
+ c = t->container.constraints;
+ break;
+ case uitype_button:
+ c = t->button.constraints;
+ break;
+ case uitype_title:
+ c = t->title.constraints;
+ break;
+ case uitype_text:
+ c = t->text.constraints;
+ break;
+ default:
+ break;
+ }
+
+ first_constraint = c;
+
+ while (c != NULL) {
+ if ((void*)c->next == (void*)first_constraint) {
+ ERROR("Infinite constraint loop detected!");
+ exit(EXIT_FAILURE);
+ }
+ if (constraint == c->value.type) return true;
+
+ c = c->next;
+ }
+ return false;
+}
+
+void ui_constraints_apply(UITree* t, v2_i32 ppos, v2_i32 psize) {
+ struct List_ui_constraint* constraints = get_constraints(t);
+ struct List_ui_constraint* first_constraint = constraints;
+ v2_i32 tsize = uitree_get_size(t);
+
+ if (constraints == NULL) return;
+
+ while (constraints != NULL) {
+ if ((void*)constraints->next == (void*)first_constraint) {
+ ERROR("Infinite constraint loop detected!");
+ ERROR(" Type: %s", constraint_str[constraints->value.type]);
+ exit(EXIT_FAILURE);
+ }
+
+ const constraintval_t con = constraints->value.constraint;
+
+ switch (constraints->value.type) {
+ case ui_constraint_width: {
+ i32 ww = ui_size_to_pixel_ex(con.width.size, false, psize);
+ if (con.width.size.type == ui_size_percent) ww -= 2 * get_padding(t);
+ /* FIXME: Resizing the window makes some elements retain their
+ * size on window resize.
+ * This is fixed by replacing MAX(...) with just `ww`,
+ * This in turn makes elements that are supposed to have some
+ * relative width not take up the full width. */
+ uitree_set_size(t, (v2_i32){.x = MAX(tsize.x, ww), .y = 0});
+ tsize = uitree_get_size(t);
+ } break;
+
+ case ui_constraint_height: {
+ i32 ww = ui_size_to_pixel_ex(con.height.size, true, psize);
+ if (con.height.size.type == ui_size_percent) ww -= 2 * get_padding(t);
+ /* FIXME: Same as above */
+ uitree_set_size(t, (v2_i32){.y = MAX(tsize.y, ww), .x = 0});
+ tsize = uitree_get_size(t);
+ } break;
+
+ case ui_constraint_horizontal_align: {
+ const i32 size =
+ ui_size_to_pixel_ex(con.horizontal_align.spacing, false, psize);
+ i32 new_x = ppos.x;
+ switch (con.horizontal_align.align) {
+ case ui_constraint_horizontal_align_left:
+ new_x += size + get_margin(t);
+ break;
+ case ui_constraint_horizontal_align_center:
+ new_x += (psize.x / 2) - (tsize.x / 2);
+ break;
+ case ui_constraint_horizontal_align_right:
+ new_x += psize.x - size - tsize.x - get_margin(t);
+ break;
+ }
+ uitree_set_pos(t, (v2_i32){.x = new_x, .y = 0});
+ } break;
+
+ case ui_constraint_vertical_align: {
+ i32 size = ui_size_to_pixel_ex(con.horizontal_align.spacing, true, psize);
+ i32 new_y = ppos.y;
+ switch (con.vertical_align.align) {
+ case ui_constraint_vertical_align_top:
+ new_y += size + get_margin(t);
+ break;
+ case ui_constraint_vertical_align_center:
+ new_y += ((psize.y) / 2) - (tsize.y / 2);
+ break;
+ case ui_constraint_vertical_align_bottom:
+ new_y += psize.y - size - tsize.y - get_margin(t);
+ break;
+ }
+ uitree_set_pos(t, (v2_i32){.x = 0, .y = new_y});
+ } break;
+
+ case ui_constraint_left:
+ uitree_set_pos(t, (v2_i32){.x = ppos.x + ui_size_to_pixel_ex(
+ con.left.pos, false, psize),
+ .y = 0});
+ break;
+
+ case ui_constraint_top:
+ uitree_set_pos(t, (v2_i32){.y = ppos.y + ui_size_to_pixel_ex(con.top.pos,
+ true, psize),
+ .x = 0});
+ break;
+
+ case ui_constraint_right:
+ if (tsize.x > 0)
+ uitree_set_pos(
+ t, (v2_i32){.x = ppos.x + psize.x -
+ ui_size_to_pixel_ex(con.right.pos, false, psize) -
+ tsize.x,
+ .y = 0});
+ break;
+
+ case ui_constraint_bottom:
+ if (tsize.y > 0)
+ uitree_set_pos(
+ t, (v2_i32){.y = ppos.y + psize.y -
+ ui_size_to_pixel_ex(con.bottom.pos, true, psize) -
+ tsize.y,
+ .x = 0});
+ break;
+
+ default:
+ ERROR("Unknown constraint: %d", constraints->value.type);
+ exit(EXIT_FAILURE);
+ break;
+ }
+
+ constraints = constraints->next;
+ }
+}
+
+void ui_rearrange_container(UITree_container* c, v2_i32 ppos, v2_i32 psize) {
+ struct List_ui_constraint* constraints = c->constraints;
+ struct List_ui_constraint* first_constraint = constraints;
+ bool fitwidth = !uitree_has_constraint((UITree*)c, ui_constraint_width);
+ bool fitheight = !uitree_has_constraint((UITree*)c, ui_constraint_height);
+
+ if (fitwidth) c->w = 0;
+ if (fitheight) c->h = 0;
+
+ ui_constraints_apply((UITree*)c, ppos, psize);
+ /* Apply constraints to children here? */
+ {
+ const v2_i32 pos =
+ v2_i32_sub_i((v2_i32){.x = c->x, .y = c->y}, 0); // c->margin);
+ const v2_i32 size =
+ v2_i32_sub_i((v2_i32){.x = c->w, .y = c->h},
+ (2 + MAX(c->children_len - 1, 0)) * c->padding);
+ for (usize cc = 0; cc < c->children_len; cc++) {
+ ui_rearrange(c->children[cc], pos, size);
+ }
+ }
+
+ /* TODO: We want to update children regardless of whether we are doing a fit
+ * on the size of children. Switch the conditions (fitwidth||fitheight) and
+ * (children_len > 0); the size-fit doesn't matter if there's no children,
+ * the childrens size only matters if we do a size-fit. */
+
+ /* If we do not have a size > -1 we need to adapt the size to all children
+ * and add a size constraint on the largest of one of them */
+ if (fitwidth || fitheight) {
+
+ i32 maxwidth = 2 * c->padding;
+ i32 maxheight = maxwidth;
+
+ if (c->children_len > 0) {
+ if (c->children == NULL) {
+ ERROR(
+ "Container has children_len(%d) > 0 but children pointer is NULL!",
+ c->children_len);
+ exit(EXIT_FAILURE);
+ }
+
+ /* Calculate new posisitions and save the largest one */
+ v2_i32 startpos = (v2_i32){.x = c->x + c->margin, .y = c->y + c->margin};
+ v2_i32 startsize =
+ (v2_i32){.x = c->w - (2 * c->padding), .y = c->h - (2 * c->padding)};
+
+ for (usize cc = 0; cc < c->children_len; cc++) {
+ const v2_i32 childsize = elem_size(c->children[cc]);
+ i32 margin = (cc + 1 == c->children_len)
+ ? 0
+ : MAX(c->padding, get_margin(c->children[cc]));
+
+ /* We just sum up in the direction we are going */
+ if (c->direction == DIRECTION_HORIZONTAL) {
+ maxwidth += childsize.x + margin;
+ maxheight = MAX(childsize.y + 2 * c->padding, maxheight);
+
+ startpos.x += childsize.x + margin;
+ startsize.x -= childsize.x + margin;
+ } else {
+ maxwidth = MAX(childsize.x + 2 * c->padding, maxwidth);
+ maxheight += childsize.y + margin;
+
+ startpos.y += childsize.y + margin;
+ startsize.y -= childsize.y + margin;
+ }
+ }
+
+ struct List_ui_constraint* constraint_head = c->constraints;
+ struct List_ui_constraint constraint_width;
+ struct List_ui_constraint constraint_height;
+
+ if (fitwidth) {
+ /* Create new size constraint */
+ constraint_width = (struct List_ui_constraint){
+ .value =
+ {
+ .type = ui_constraint_width,
+ .constraint.width =
+ {
+ .size = ui_size_pixel_new(maxwidth),
+ },
+ },
+ .next = constraint_head,
+ };
+
+ /* Prepend it to the list of constraints */
+ c->constraints = &constraint_width;
+ constraint_head = c->constraints;
+ }
+ if (fitheight) {
+ constraint_height = (struct List_ui_constraint){
+ .value =
+ {
+ .type = ui_constraint_height,
+ .constraint.height =
+ {
+ .size = ui_size_pixel_new(maxheight),
+ },
+ },
+ .next = constraint_head,
+ };
+ /* Prepend it to the list of constraints */
+ c->constraints = &constraint_height;
+ // constraint_head = c->constraints;
+ /* TODO: Convert to scrollable container if the height is
+ * greater than some constant relative to the screen height */
+ }
+
+ /* Recurse with new constraints */
+ ui_rearrange_container(c, ppos, psize);
+
+ /* Replace the original set of constraints, as the new ones will be
+ * out of scope once we return from the current call frame */
+ c->constraints = first_constraint;
+
+ /* Update child elements */
+ /* This is 1:1 (almost) to the previous iteration of children */
+ startpos = (v2_i32){c->x + c->padding, c->y + c->padding};
+ startsize = (v2_i32){c->w - 2 * c->padding, c->h - 2 * c->padding};
+
+ for (usize cc = 0; cc < c->children_len; cc++) {
+ v2_i32 childsize = elem_size(c->children[cc]);
+ i32 margin = MAX(c->padding, get_margin(c->children[cc]));
+
+ v2_i32 startsize_2;
+ if (c->direction == DIRECTION_HORIZONTAL) {
+ startsize_2 = (v2_i32){childsize.x, startsize.y};
+ } else {
+ startsize_2 = (v2_i32){startsize.x, childsize.y};
+ }
+ ui_rearrange(c->children[cc], startpos, startsize_2);
+
+ if (c->direction == DIRECTION_HORIZONTAL) {
+ maxwidth += childsize.x + margin;
+ maxheight = MAX(childsize.y, maxheight);
+
+ startpos.x += childsize.x + margin;
+ startsize.x -= childsize.x + margin;
+
+ } else {
+ maxwidth = MAX(childsize.x + 2 * c->padding, maxwidth);
+ maxheight += childsize.y + margin;
+
+ startpos.y += childsize.y + margin;
+ startsize.y -= childsize.y + margin;
+ }
+ }
+ }
+ }
+}
+
+void ui_rearrange_button(UITree_button* t, v2_i32 ppos, v2_i32 psize) {
+ t->x = ppos.x;
+ t->y = ppos.y;
+
+ ui_constraints_apply((UITree*)t, ppos, psize);
+}
+
+void ui_rearrange_title(UITree_title* t, v2_i32 ppos, v2_i32 psize) {
+ /*Defaults to just sit in the top-left corner of the parent*/
+ t->x = ppos.x;
+ t->y = ppos.y;
+
+ ui_constraints_apply((UITree*)t, ppos, psize);
+}
+
+void ui_rearrange_text(UITree_text* t, v2_i32 ppos, v2_i32 psize) {
+ t->x = ppos.x;
+ t->y = ppos.y;
+ t->w = psize.x;
+ t->h = psize.y;
+
+ t->texture_size.x = psize.x;
+ t->texture_size.y = psize.y;
+
+ /* Free the old texture */
+ /* Re-render the text */
+ t->text_texture_index = engine_render_text(
+ t->font_id, t->fg, (char*)t->text_original, &t->texture_size, true);
+
+ t->w = t->texture_size.x;
+ t->h = t->texture_size.y;
+
+ ui_constraints_apply((UITree*)t, ppos, psize);
+}
+
+void ui_rearrange(UITree* root, v2_i32 ppos, v2_i32 psize) {
+ if (root == NULL) {
+ WARN("%s received a null pointer, ignoring", __func__);
+ return;
+ }
+
+ switch (root->type) {
+ case uitype_container:
+ ui_rearrange_container(&root->container, ppos, psize);
+ break;
+ case uitype_button:
+ ui_rearrange_button(&root->button, ppos, psize);
+ break;
+ case uitype_title:
+ ui_rearrange_title(&root->title, ppos, psize);
+ break;
+ case uitype_text:
+ ui_rearrange_text(&root->text, ppos, psize);
+ break;
+ default:
+ if (root->type >= uitype_MAX) {
+ ERROR("Unknown uitype: %d", root->type);
+ exit(EXIT_FAILURE);
+ } else {
+ WARN("Rendering not implemented for %s", uitype_str[root->type]);
+ }
+ break;
+ }
+}
+
+void ui_resolve_constraints(void) {
+ u64* i = NULL;
+ struct btree_iter_t* it = NULL;
+
+ /*absolutely bonkers way to do this*/
+ if (GLOBAL_UIROOTS == NULL) {
+ WARN("UIROOTS not initialized");
+ }
+
+ it = btree_iter_t_new(GLOBAL_UIROOTS);
+
+ while ((i = btree_iter(GLOBAL_UIROOTS, it)) != NULL) {
+ ui_rearrange((UITree*)*i, (v2_i32){0, 0},
+ GLOBAL_PLATFORM->window->windowsize);
+ }
+ free(it);
+}
+
+void ui_container_attach(UITree* root, UITree* child) {
+ if (root == NULL) {
+ WARN("%s received a null pointer", __func__);
+ return;
+ }
+ if (root->type != uitype_container) {
+ WARN("Trying to attach a child to a non-container UI element");
+ return;
+ }
+
+ UITree_container* c = &(root->container);
+
+ static const usize size_increment = 32;
+ static const usize uitree_sz = sizeof(UITree*);
+
+ if (c->children == NULL) {
+ /* Allocate space for children */
+ c->children = malloc(uitree_sz * size_increment);
+
+ } else if ((c->children_len + 1) * uitree_sz >= c->children_size) {
+ /* If there's not enough room for more children we will need to
+ * reallocate some more memory */
+ c->children =
+ realloc(c->children, (c->children_len + size_increment) * uitree_sz);
+ c->children_size += size_increment * uitree_sz;
+ }
+
+ /* Finally: attach the new element */
+ c->children[c->children_len++] = child;
+
+ /* Since the child is no longer a part of the root-ui we can delete it from
+ * the btree-mapping */
+ {
+ u64 tmp = (u64)child;
+ if (!btree_delete(GLOBAL_UIROOTS, &tmp)) {
+ WARN("Could not find child %p in global lookup table", child);
+ btree_print(GLOBAL_UIROOTS, &pointer_print);
+ }
+ }
+}
+
+void ui_button_enable(UITree_button* b) {
+ b->enabled = true;
+ // ->textures[b->text_texture_index]
+ // ->texture;
+}
+
+void ui_button_disable(UITree_button* b) {
+ b->enabled = false;
+
+ // ->textures[b->text_texture_index]
+ // ->texture;
+}
+
+void ui_set_default_colors(Engine_color fg, Engine_color bg) {
+ DEFAULT_FG = fg;
+ DEFAULT_BG = bg;
+}
+
+void ui_set_default_padding(i32 padding) { DEFAULT_PADDING = padding; }
+
+Engine_color ui_get_default_fg(void) { return DEFAULT_FG; }
+Engine_color ui_get_default_bg(void) { return DEFAULT_BG; }
+
+bool check_point_in_rect(const v2_i32* p, const /* */ int r) {
+ //if (p->x > r->x && p->x < r->x + r->w && p->y > r->y && p->y < r->y + r->h)
+ // return true;
+ return false;
+}
+
+u64 ui_check_click_internal(UITree* root, v2_i32 pos) {
+ v2_i32 ps = get_pos(root);
+ v2_i32 sz = get_size(root);
+ /* */
+ //switch (root->type) {
+ //case uitype_container:
+ // if (root->container.children != NULL && root->container.children_len > 0) {
+ // const UITree_container* container = &root->container;
+
+ // if (check_point_in_rect(&pos, &elem_rect)) {
+
+ // for (usize i = 0; i < container->children_len; i++) {
+ // u64 res = ui_check_click_internal(container->children[i], pos);
+ // if (res != (u64)ELEM_NOT_FOUND) {
+ // return res;
+ // }
+ // }
+ // }
+ // }
+ // break;
+ //case uitype_button:
+ // if (root->button.enabled) {
+ // WARN("Checking button");
+ // elem_rect.h += root->button.padding * 2;
+ // elem_rect.w += root->button.padding * 2;
+ // WARN("Button specs: <%d,%d>+%d,%d", elem_rect.w, elem_rect.h,
+ // elem_rect.x, elem_rect.y);
+ // if (check_point_in_rect(&pos, &elem_rect)) {
+ // return root->button.id;
+ // }
+ // }
+ // break;
+ //case uitype_title:
+ //case uitype_text:
+ //default:
+ // break;
+ //}
+ return ELEM_NOT_FOUND;
+}
+
+u64 ui_check_click(UITree* root) {
+ if (!GLOBAL_PLATFORM->mouse_lclick) return NO_CLICK;
+
+ v2_i32 pos = GLOBAL_PLATFORM->mouse_pos;
+
+ INFO("Mousepos: <%d,%d>", pos.x, pos.y);
+
+ return ui_check_click_internal(root, pos);
+}
diff --git a/src/ui/rendering.c b/src/ui/rendering.c
new file mode 100644
index 0000000..1516736
--- /dev/null
+++ b/src/ui/rendering.c
@@ -0,0 +1,63 @@
+#include <stdbool.h>
+#include <stdio.h>
+#include <string.h>
+
+#define ENGINE_INTERNALS
+
+#include <engine/engine.h>
+#include <engine/rendering.h>
+
+extern Platform* GLOBAL_PLATFORM;
+
+extern const char* uitype_str[];
+
+void render_uitree(Window* w, UITree* t) {
+ switch (t->type) {
+ case uitype_container:
+ render_container(w, &t->container);
+ break;
+ case uitype_button:
+ render_button(w, &t->button);
+ break;
+ case uitype_title:
+ render_title(w, &t->title);
+ break;
+ case uitype_text:
+ render_text(w, &t->text);
+ break;
+ default:
+ if (t->type >= uitype_MAX) {
+ ERROR("Unknown uitype: %d", t->type);
+ } else {
+ WARN("Rendering not implemented for %s", uitype_str[t->type]);
+ }
+ break;
+ }
+}
+
+void render_container(Window* w, UITree_container* t) {
+
+ if (t->children != NULL && t->children_len > 0) {
+ for (usize i = 0; i < t->children_len; i++) {
+ render_uitree(w, t->children[i]);
+ }
+ }
+}
+
+void render_button(Window* w, UITree_button* t) {
+}
+
+void render_title(Window* w, UITree_title* t) {
+}
+
+void render_text(Window* w, UITree_text* t) {
+}
+
+i64 add_texture(struct Resources* resptr, Texture* t) {
+ return 0;
+}
+
+i64 engine_render_text(i32 font_id, Engine_color fg, char* text,
+ v2_i32* size_out, bool wrapped) {
+ return 0;
+}