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-rw-r--r--src/rendering.c8
-rw-r--r--src/ui_rendering.c6
2 files changed, 7 insertions, 7 deletions
diff --git a/src/rendering.c b/src/rendering.c
index 580be9e..e62e746 100644
--- a/src/rendering.c
+++ b/src/rendering.c
@@ -22,7 +22,7 @@ i32 drawcall_len = 0;
/* Clear the screen,
* To be used inbetween draw calls */
void render_begin(Window *w) {
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
SDL_SetRenderDrawColor(w->renderer, 0x10, 0x0a, 0x33, 0x00);
#else
SDL_SetRenderDrawColor(w->renderer, 0x00, 0x00, 0x00, 0x00);
@@ -42,7 +42,7 @@ void render_present(Window *w) {
break;
case RenderDrawCallType_Sprite:
{
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
if (dc.data.sprite.sprite == NULL) {
__asm__("int3;");
WARN("Sprite %lx in drawcall %d/%d had NULL reference", dc.data.sprite.sprite, i, drawcall_len);
@@ -110,7 +110,7 @@ void engine_draw_uitree(UITree *t) {
void engine_draw_sprite(Sprite *s, v2_i32 *pos, f32 scale) {
if (drawcall_len + 1 >= drawcall_limit) return;
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
if (s == NULL) __asm__("int3;");
#endif
drawcalls[drawcall_len++] = (RenderDrawCall){
@@ -127,7 +127,7 @@ void engine_draw_sprite(Sprite *s, v2_i32 *pos, f32 scale) {
void engine_draw_sprite_ex(Sprite *s, v2_i32 *pos, f32 scale, Engine_color colormod) {
if (drawcall_len + 1 >= drawcall_limit) return;
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
if (s == NULL) __asm__("int3;");
#endif
drawcalls[drawcall_len++] = (RenderDrawCall){
diff --git a/src/ui_rendering.c b/src/ui_rendering.c
index a831a66..196d6ef 100644
--- a/src/ui_rendering.c
+++ b/src/ui_rendering.c
@@ -64,7 +64,7 @@ void render_container(Window *w, UITree_container *t) {
SDL_RenderDrawRect(w->renderer, &r);
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
r.x += t->padding;
r.y += t->padding;
r.w -= t->padding * 2;
@@ -162,7 +162,7 @@ void render_title(Window *w, UITree_title *t) {
NULL,
&r);
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
SDL_SetRenderDrawColor(w->renderer,
0xFF,
0xFF,
@@ -196,7 +196,7 @@ void render_text(Window *w, UITree_text *t) {
NULL,
&r);
-#ifdef DAW_BUILD_DEBUG
+#ifdef _DEBUG
SDL_SetRenderDrawColor(w->renderer,
0xFF,
0xFF,