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-rw-r--r--src/rendering/src/rendering.c2
-rw-r--r--src/resources/src/resources.c3
2 files changed, 1 insertions, 4 deletions
diff --git a/src/rendering/src/rendering.c b/src/rendering/src/rendering.c
index c162efe..cf23b08 100644
--- a/src/rendering/src/rendering.c
+++ b/src/rendering/src/rendering.c
@@ -17,8 +17,6 @@ extern Platform* GLOBAL_PLATFORM;
RenderDrawCall drawcalls[drawcall_limit];
i32 drawcall_len = 0;
-//struct RenderObject;
-
/* Implementations */
/* Clear the screen,
diff --git a/src/resources/src/resources.c b/src/resources/src/resources.c
index ece8c65..355fa70 100644
--- a/src/resources/src/resources.c
+++ b/src/resources/src/resources.c
@@ -106,10 +106,9 @@ i32 resources_load(Resources *resources) {
//DEBUG("shader[%d] = %d\n", j, imm_shader[resources->assets[i].shaderprog.shader[j]].program);
//shaders[j] = imm_shader[resources->assets[i].shaderprog.shader[j]];
shaders[j] = imm_shader[j];
- DEBUG("shader[%d] = %d -- %s\n", j, shaders[j].program, ShaderType_str[shaders[j].type]);
}
+
const Shader s = compose_shader(shaders, sz);
- DEBUG("shader = %d -- %s\n", s.program, ShaderType_str[s.type]);
resources->shader[resources->shader_len] = s;
resources->shader_len++;