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-rw-r--r--src/gl.c4
-rw-r--r--src/resources.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gl.c b/src/gl.c
index a512b46..819b534 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -110,8 +110,8 @@ u32 load_shaders(
i32 infolog_len;
// Create the shaders
- const Shader vertexShader = compile_shader(vertex_file_path, Shader_Vertex);
- const Shader fragmentShader = compile_shader(fragment_file_path, Shader_Fragment);
+ const Shader vertexShader = compile_shader_f(vertex_file_path, Shader_Vertex);
+ const Shader fragmentShader = compile_shader_f(fragment_file_path, Shader_Fragment);
// Link the program
INFO("Linking program");
diff --git a/src/resources.c b/src/resources.c
index 52adeae..fb77e5f 100644
--- a/src/resources.c
+++ b/src/resources.c
@@ -93,7 +93,7 @@ i32 resources_load(Resources *resources) {
case Asset_shader: {
ShaderType t =
guess_shadertype_from_filename(resources->assets[i].shader.path);
- const Shader s = compile_shader(resources->assets[i].shader.path, t);
+ const Shader s = compile_shader_f(resources->assets[i].shader.path, t);
LOG("Compiled %s! (%s)", resources->assets[i].shader.path, ShaderType_str[t]);
imm_shader[shader_len] = s;