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A tiny game engine
O.Nelin
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2025-12-18
Setup/reset cameras
onelin
2025-12-18
Add framebuffer resizing
onelin
2025-12-18
Rework buffer parameters
onelin
2025-12-18
Set target texture fmt to rgb
onelin
2025-12-18
Add support for depth & stencil buffers
onelin
2025-12-18
Add r_clear_framebuffer
onelin
2025-12-18
Fix imports
onelin
2025-12-18
Split UNIMPLEMENTED implementation dependent on build type
onelin
2025-12-18
Fix retrieving texture dimensions instead of format
onelin
2025-12-18
TMP Rework rendering
onelin
2025-12-18
Add UNIMPLEMENTED debug macro
onelin
2025-12-18
Add compile_shader for source strings
onelin
2025-12-18
Add instance to state init & update
onelin
2025-11-26
Add render pipeline customization
onelin
2025-11-26
Add `window_get_size`
onelin
2025-11-26
Add ASSERT
onelin
2025-11-15
Simplify render command buffer
onelin
2025-11-10
Add modelPosition uniform
onelin
2025-11-02
Flatten project structure
onelin
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.