| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-12-18 | Rework buffer parameters | onelin | |
| 2025-12-18 | Try linear filtering:) | onelin | |
| 2025-12-18 | Remove duplicate glBindFramebuffer | onelin | |
| 2025-12-18 | Set clearcolor for debugging | onelin | |
| 2025-12-18 | Set target texture fmt to rgb | onelin | |
| 2025-12-18 | Add support for depth & stencil buffers | onelin | |
| 2025-12-18 | Add r_clear_framebuffer | onelin | |
| 2025-12-18 | Enable depth test globally | onelin | |
| This is a test, should be enabled/disabled on a per-framebuffer basis. | |||
| 2025-12-18 | Bind framebuffer | onelin | |
| 2025-12-18 | Fix retrieving texture dimensions instead of format | onelin | |
| 2025-12-18 | TMP Rework rendering | onelin | |
| 2025-11-26 | Add render pipeline customization | onelin | |
| 2025-11-15 | Simplify render command buffer | onelin | |
| 2025-11-13 | Use Direct State Access | onelin | |
| DSA (Direct State Access) is apparently a more modern way of using OpenGL, since version 4.5. | |||
| 2025-11-10 | Add modelPosition uniform | onelin | |
| 2025-11-02 | Flatten project structure | onelin | |
| This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point. | |||
| 2024-02-05 | Organize the sourcefiles | 0scar | |
| 2024-02-05 | Rotating box example | 0scar | |
| 2024-02-05 | Use multi context | 0scar | |
| 2024-02-05 | Fixme! | 0scar | |
| 2023-10-30 | The great formattening! | 0scar | |
| 2023-08-15 | Update the _DEBUG macro test to something more standard | 0scar | |
| 2023-07-28 | Flesh out cmakelists & streamline some functions | 0scar | |
| 2023-07-28 | Initial independent commit | 0scar | |
