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A tiny game engine
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2023-10-30
The great formattening!
0scar
2023-08-15
Move input stuffs into input.{h,c}
0scar
2023-08-15
Update the _DEBUG macro test to something more standard
0scar
2023-08-14
Add memory freeing to input contexts
0scar
2023-08-14
Duplicate function names instead of copying pointers
0scar
2023-08-14
Return result of refresh input
0scar
2023-08-14
Add reloading of state-specific keybindings bindings
0scar
2023-08-02
Update input handling method
0scar
2023-08-01
Update kernelmap type
0scar
2023-07-28
Update state update_func pointer when reloading state
0scar
2023-07-28
Add extern
0scar
2023-07-28
Disable pedantics when compilining hostreload
0scar
2023-07-28
Debug message
0scar
2023-07-28
Bind F7 to State_reload
0scar
2023-07-28
Implement hotloading
0scar
* This commit implements dltools.{c,h}: _A simple wrapper around libdl / dlfcn.h_ * Reload states when done initializing engine, if hotloading is enabled. * Adds general function types for state functions.
2023-07-28
test
0scar
2023-07-28
test
0scar
2023-07-28
Flesh out cmakelists & streamline some functions
0scar
2023-07-28
Initial independent commit
0scar
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