From f1b5a17da3c7434795ecdc28eca54c4539c6c578 Mon Sep 17 00:00:00 2001 From: 0scar Date: Sun, 28 Jul 2024 16:22:20 +0200 Subject: Use the render objects shader buffer size --- src/rendering/src/rendering.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/src/rendering.c b/src/rendering/src/rendering.c index 02c0ab7..026bb0a 100644 --- a/src/rendering/src/rendering.c +++ b/src/rendering/src/rendering.c @@ -410,7 +410,7 @@ void render_present(Window* w) { // Draw the model ! // TODO: Use DrawElements and an index buffer! - gl->DrawArrays(GL_TRIANGLES, 0, 3*12); // Starting from vertex 0; 3 vertices total -> 1 triangle + gl->DrawArrays(GL_TRIANGLES, 0, o->buffer->size); // Starting from vertex 0; 3 vertices total -> 1 triangle for (usize i = 0; i < o->buffer_len; i++) { gl->DisableVertexAttribArray(i); -- cgit v1.3