From d52bd1c709456164b167cc7389b641b690c97ee5 Mon Sep 17 00:00:00 2001 From: 0scar Date: Mon, 5 Feb 2024 18:57:05 +0100 Subject: Organize the header files --- include/engine/engine.h | 130 ------------------------------------------------ 1 file changed, 130 deletions(-) delete mode 100644 include/engine/engine.h (limited to 'include/engine/engine.h') diff --git a/include/engine/engine.h b/include/engine/engine.h deleted file mode 100644 index e8a5ace..0000000 --- a/include/engine/engine.h +++ /dev/null @@ -1,130 +0,0 @@ -#ifndef ENGINE_H -#define ENGINE_H - -#include - -#include -#include -#include -#include -#include -#include -#include -#include - -typedef struct { - u32 texture_id; - i32 x, y, w, h; -} RenderUnit; - -typedef struct Window Window; - -#define NUM_GLOBAL_BINDINGS 1 -typedef struct { - void* data; /* Contains textures and such */ - u64 data_len; - - Window* window; - bool quit; - - u64 frame; - f32 fps_target; - - /* TODO: Move mouse data to input ctx */ - v2_i32 mouse_pos; - - v2_i32 mousedown; - v2_i32 mouseup; - - bool mouse_lclick; - bool mouse_rclick; - - i32 camera_x; - i32 camera_y; - - /* Text input/editing is currently not used/implemented */ - char* edit_text; - usize edit_pos; - - memory* mem; - - i_ctx** bindings; - usize bindings_sz; - usize bindings_len; - - struct RenderObject *testobject; - - binding_t bindings_global[NUM_GLOBAL_BINDINGS]; -} Platform; - -/* Essential functions */ -Platform* engine_init(const char* windowtitle, v2_i32 windowsize, - const f32 render_scale, const u32 flags, - const usize initial_memory, const Asset_FontSpec* fonts[], - const Asset_TextureSpec* textures[]); - -i32 engine_run(Platform* p, StateType initial_state); - -void engine_stop(Platform* p); - -/* Utility functions */ -void engine_fps_max(u64 cap); - -void render_set_zoom(f32 new_zoom); -void render_adjust_zoom(f32 diff); -void render_add_unit(RenderUnit* u); - -f64 get_time(void); -v2_i32 get_windowsize(void); -v2_i32* get_mousepos(void); - -/* Input handling */ -void engine_input_ctx_push(i_ctx* ctx); -void engine_input_ctx_pop(void); -void engine_input_ctx_reset(void); - -#include "rendering.h" - -#ifdef ENGINE_INTERNALS - -#include -#define GLFW_INCLUDE_NONE -#include - -/* Window */ -struct Window { - GLFWwindow* window; - GladGLContext* context; - f32 render_scale; - - v2_i32 windowsize; - - i32* game_w; - i32* game_h; -}; - -typedef struct { - const i32 tilesize; - const i32 width; - const i32 height; -} Texture; - -struct Resources { - usize textures_len; - usize textures_size; - usize fonts_len; - - usize texturepaths_len; - usize fontpaths_len; - - /* Paths for our sources, kept in case the user wants to reload them */ - Asset_TextureSpec** texture_paths; - Asset_FontSpec** font_paths; - - /* Our actual sources */ - Texture** textures; - //TTF_Font** fonts; -}; - -#endif -#endif -- cgit v1.3