From d52bd1c709456164b167cc7389b641b690c97ee5 Mon Sep 17 00:00:00 2001 From: 0scar Date: Mon, 5 Feb 2024 18:57:05 +0100 Subject: Organize the header files --- include/engine/fov.h | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 include/engine/fov.h (limited to 'include/engine/fov.h') diff --git a/include/engine/fov.h b/include/engine/fov.h deleted file mode 100644 index 15ef38b..0000000 --- a/include/engine/fov.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef ENGINE_FOV_H -#define ENGINE_FOV_H - -#include "types.h" -#include "vector.h" -#include - -/* `fov_shadowcast`: */ -/* map: your 2D enum tile grid - * mapsize: x: width, y: height of the map - * visblocking: pointer to a function that returns `true` when receiving a - * pointer to a LOS blocking tile - * lightmap: [out] 2D lightmap, this is simply overwritten with the - * distance to the source. range: visibility range/radius. src: 2D - * point to calculate FOV from - * */ -void fov_shadowcast(const void* map, const v2_i32 mapsize, - bool (*visblocking)(const void*), i32* lightmap, - const i32 range, v2_i32 src); - -#endif -- cgit v1.3