From d38deeef3af2316a666f8fc0173940bd769b748e Mon Sep 17 00:00:00 2001 From: onelin Date: Sat, 1 Nov 2025 00:55:42 +0100 Subject: Flatten project structure This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point. --- src/core/include/engine/engine.h | 57 ---------------------------------------- 1 file changed, 57 deletions(-) delete mode 100644 src/core/include/engine/engine.h (limited to 'src/core/include/engine/engine.h') diff --git a/src/core/include/engine/engine.h b/src/core/include/engine/engine.h deleted file mode 100644 index aa4eff6..0000000 --- a/src/core/include/engine/engine.h +++ /dev/null @@ -1,57 +0,0 @@ -#ifndef ENGINE_ENGINE_H -#define ENGINE_ENGINE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -/* TODO: Cleanup the includes, ideally this header file should only include all - * "public-facing" headers. - */ - -#include -#include -#include -#include -#include -#include - -typedef struct { - u32 texture_id; - i32 x, y, w, h; -} RenderUnit; - -#include -#include - -#include - -/* Essential functions */ -Instance* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight, - const u32 flags, - const usize initial_memory); - -i32 engine_run(Instance* p, StateType initial_state, void* state_arg); - -void engine_stop(Instance* p); - -/* Utility functions */ -void engine_fps_max(Instance* p, u16 cap); - -void render_set_zoom(f32 new_zoom); -void render_adjust_zoom(f32 diff); -void render_add_unit(RenderUnit* u); - -/* move this */ -void delay(uint64_t ms); - -// file operations -usize f_get_sz(FILE* f); - - -#ifdef __cplusplus -} -#endif -#endif -- cgit v1.3