From f175d64cc00f9d08f8c02bcbf8287c3e21430611 Mon Sep 17 00:00:00 2001 From: onelin Date: Mon, 10 Nov 2025 15:08:40 +0100 Subject: Add modelPosition uniform --- src/gl.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gl.c') diff --git a/src/gl.c b/src/gl.c index 9dce5e5..8283a3e 100644 --- a/src/gl.c +++ b/src/gl.c @@ -244,6 +244,7 @@ RenderObject RenderObject_new( o.buffer = buffers; o.buffer_len = num_buffers; o.mvp = gl->GetUniformLocation(o.shader.program, "MVP"); + o.model_position = gl->GetUniformLocation(o.shader.program, "modelPosition"); // It is very much a non-issue if we don't find the model view projection in // the shader. In fact, it is removed from a shader program if it is not used. -- cgit v1.3