From 337b98e2f4ee16a7db8b0f3361bd6c3081ca4d00 Mon Sep 17 00:00:00 2001 From: onelin Date: Wed, 18 Feb 2026 23:34:32 +0100 Subject: Add window as void* to camera resize callback --- src/rendering.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/rendering.c') diff --git a/src/rendering.c b/src/rendering.c index 9dfc89c..c4d71d8 100644 --- a/src/rendering.c +++ b/src/rendering.c @@ -2,6 +2,8 @@ #include #include +// Important wrt. what direction we're favoring when readjusting FOV/cameras. +// Also makes it more vulkan/metal friendly according to docs? #define CGLM_FORCE_DEPTH_ZERO_TO_ONE #include #include @@ -986,7 +988,7 @@ void framebuffer_size_callback_default(ivec3* dst, ivec2 src) { glm_ivec2_copy(src, *dst); } -void camera_reset_callback_default(Camera* dst, void* state, ivec2 src) { +void camera_reset_callback_default(void* _, Camera* dst, void* state, ivec2 src) { r_reset_camera(dst, src); } -- cgit v1.3