From 5c0311ff3095a5dd30fb15db54aa394498dd2bcf Mon Sep 17 00:00:00 2001 From: 0scar Date: Mon, 30 Oct 2023 23:11:54 +0100 Subject: The great formattening! --- src/rendering.c | 191 ++++++++++++++++++++++++++------------------------------ 1 file changed, 89 insertions(+), 102 deletions(-) (limited to 'src/rendering.c') diff --git a/src/rendering.c b/src/rendering.c index e62e746..100a19b 100644 --- a/src/rendering.c +++ b/src/rendering.c @@ -10,7 +10,7 @@ #include /* Extern globals */ -extern Platform *GLOBAL_PLATFORM; +extern Platform* GLOBAL_PLATFORM; /* Globals */ #define drawcall_limit (64 * 1024) @@ -21,132 +21,119 @@ i32 drawcall_len = 0; /* Clear the screen, * To be used inbetween draw calls */ -void render_begin(Window *w) { +void render_begin(Window* w) { #ifdef _DEBUG - SDL_SetRenderDrawColor(w->renderer, 0x10, 0x0a, 0x33, 0x00); + SDL_SetRenderDrawColor(w->renderer, 0x10, 0x0a, 0x33, 0x00); #else - SDL_SetRenderDrawColor(w->renderer, 0x00, 0x00, 0x00, 0x00); + SDL_SetRenderDrawColor(w->renderer, 0x00, 0x00, 0x00, 0x00); #endif - SDL_RenderClear(w->renderer); + SDL_RenderClear(w->renderer); } -void render_present(Window *w) { - for (i32 i = 0; i < drawcall_len; i++) { - RenderDrawCall dc = drawcalls[i]; - switch (dc.type) { - case RenderDrawCallType_UITree: - render_uitree(w, dc.data.data); - break; - case RenderDrawCallType_Text: - LOG("RenderDrawCallType_Text rendering not implemented!"); - break; - case RenderDrawCallType_Sprite: - { +void render_present(Window* w) { + for (i32 i = 0; i < drawcall_len; i++) { + RenderDrawCall dc = drawcalls[i]; + switch (dc.type) { + case RenderDrawCallType_UITree: + render_uitree(w, dc.data.data); + break; + case RenderDrawCallType_Text: + LOG("RenderDrawCallType_Text rendering not implemented!"); + break; + case RenderDrawCallType_Sprite: { #ifdef _DEBUG - if (dc.data.sprite.sprite == NULL) { - __asm__("int3;"); - WARN("Sprite %lx in drawcall %d/%d had NULL reference", dc.data.sprite.sprite, i, drawcall_len); - - drawcall_len = 0; - SDL_RenderPresent(w->renderer); - exit(EXIT_FAILURE); - } + if (dc.data.sprite.sprite == NULL) { + __asm__("int3;"); + WARN("Sprite %lx in drawcall %d/%d had NULL reference", + dc.data.sprite.sprite, i, drawcall_len); + + drawcall_len = 0; + SDL_RenderPresent(w->renderer); + exit(EXIT_FAILURE); + } #endif - Sprite s = *dc.data.sprite.sprite; - Texture *t = ((struct Resources*)GLOBAL_PLATFORM->data)->textures[s.texture_id]; - i32 ts = t->tilesize; - SDL_Rect src = { - s.coord.x, - s.coord.y, - ts,ts - }; - SDL_Rect dst = { - dc.data.sprite.x, - dc.data.sprite.y, - ts * dc.data.sprite.scale, - ts * dc.data.sprite.scale, - }; - SDL_SetTextureColorMod(t->texture, - dc.data.sprite.mod.r, - dc.data.sprite.mod.g, - dc.data.sprite.mod.b); - SDL_RenderCopy( - w->renderer, - t->texture, - &src, &dst); - } - break; - default: - break; - } - } - - drawcall_len = 0; - - SDL_RenderPresent(w->renderer); + Sprite s = *dc.data.sprite.sprite; + Texture* t = + ((struct Resources*)GLOBAL_PLATFORM->data)->textures[s.texture_id]; + i32 ts = t->tilesize; + SDL_Rect src = {s.coord.x, s.coord.y, ts, ts}; + SDL_Rect dst = { + dc.data.sprite.x, + dc.data.sprite.y, + ts * dc.data.sprite.scale, + ts * dc.data.sprite.scale, + }; + SDL_SetTextureColorMod(t->texture, dc.data.sprite.mod.r, + dc.data.sprite.mod.g, dc.data.sprite.mod.b); + SDL_RenderCopy(w->renderer, t->texture, &src, &dst); + } break; + default: + break; + } + } + + drawcall_len = 0; + + SDL_RenderPresent(w->renderer); } -void drawcall_reset(void) { - drawcall_len = 0; -} +void drawcall_reset(void) { drawcall_len = 0; } void engine_window_resize_pointers(i32* w, i32* h) { - GLOBAL_PLATFORM->window->game_w = w; - GLOBAL_PLATFORM->window->game_h = h; + GLOBAL_PLATFORM->window->game_w = w; + GLOBAL_PLATFORM->window->game_h = h; } void engine_window_resize_pointers_reset(void) { - GLOBAL_PLATFORM->window->game_w = NULL; - GLOBAL_PLATFORM->window->game_h = NULL; + GLOBAL_PLATFORM->window->game_w = NULL; + GLOBAL_PLATFORM->window->game_h = NULL; } -void engine_draw_uitree(UITree *t) { - if (drawcall_len + 1 >= drawcall_limit) return; - drawcalls[drawcall_len++] = (RenderDrawCall){ - .type = RenderDrawCallType_UITree, - .data.data = (void*)t - }; +void engine_draw_uitree(UITree* t) { + if (drawcall_len + 1 >= drawcall_limit) return; + drawcalls[drawcall_len++] = (RenderDrawCall){ + .type = RenderDrawCallType_UITree, .data.data = (void*)t}; } -void engine_draw_sprite(Sprite *s, v2_i32 *pos, f32 scale) { - if (drawcall_len + 1 >= drawcall_limit) return; +void engine_draw_sprite(Sprite* s, v2_i32* pos, f32 scale) { + if (drawcall_len + 1 >= drawcall_limit) return; #ifdef _DEBUG - if (s == NULL) __asm__("int3;"); + if (s == NULL) __asm__("int3;"); #endif - drawcalls[drawcall_len++] = (RenderDrawCall){ - .type = RenderDrawCallType_Sprite, - .data.sprite = { - .sprite = s, - .x = pos->x, - .y = pos->y, - .scale = scale, - .mod = {0xFF, 0xFF, 0xFF, 0xFF}, - } - }; + drawcalls[drawcall_len++] = + (RenderDrawCall){.type = RenderDrawCallType_Sprite, + .data.sprite = { + .sprite = s, + .x = pos->x, + .y = pos->y, + .scale = scale, + .mod = {0xFF, 0xFF, 0xFF, 0xFF}, + }}; } -void engine_draw_sprite_ex(Sprite *s, v2_i32 *pos, f32 scale, Engine_color colormod) { - if (drawcall_len + 1 >= drawcall_limit) return; +void engine_draw_sprite_ex(Sprite* s, v2_i32* pos, f32 scale, + Engine_color colormod) { + if (drawcall_len + 1 >= drawcall_limit) return; #ifdef _DEBUG - if (s == NULL) __asm__("int3;"); + if (s == NULL) __asm__("int3;"); #endif - drawcalls[drawcall_len++] = (RenderDrawCall){ - .type = RenderDrawCallType_Sprite, - .data.sprite = { - .sprite = s, - .x = pos->x, - .y = pos->y, - .scale = scale, - .mod = {colormod.r, colormod.g, colormod.b, colormod.a}, - } - }; + drawcalls[drawcall_len++] = (RenderDrawCall){ + .type = RenderDrawCallType_Sprite, + .data.sprite = { + .sprite = s, + .x = pos->x, + .y = pos->y, + .scale = scale, + .mod = {colormod.r, colormod.g, colormod.b, colormod.a}, + }}; } - Sprite sprite_new(u64 tid, u8 coord) { - const i32 ts = ((struct Resources*)GLOBAL_PLATFORM->data)->textures[tid]->tilesize; - return (Sprite){.texture_id = tid, (v2_i32){ - .x = ts * (coord & 0x0F), - .y = ts * ((coord & 0xF0) >> 4), - }}; + const i32 ts = + ((struct Resources*)GLOBAL_PLATFORM->data)->textures[tid]->tilesize; + return (Sprite){.texture_id = tid, + (v2_i32){ + .x = ts * (coord & 0x0F), + .y = ts * ((coord & 0xF0) >> 4), + }}; } -- cgit v1.3