From 576f79c8ec877b62d55cc79493c0c2d660fde407 Mon Sep 17 00:00:00 2001 From: 0undefined Date: Sat, 14 Jun 2025 00:48:46 +0200 Subject: Use image components for GL texture loading --- src/rendering/include/engine/rendering/rendering.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/rendering/include') diff --git a/src/rendering/include/engine/rendering/rendering.h b/src/rendering/include/engine/rendering/rendering.h index 5badec7..a996257 100644 --- a/src/rendering/include/engine/rendering/rendering.h +++ b/src/rendering/include/engine/rendering/rendering.h @@ -280,7 +280,7 @@ u32 ComposeShader(u32 *shaders, usize shaders_len); ShaderType guess_shadertype_from_filename(const char *restrict fname); -Texture createTextureFromImageData(unsigned char* image_data, i32 width, i32 height); +Texture createTextureFromImageData(unsigned char* image_data, i32 width, i32 height, u8 components); #ifdef __cplusplus } -- cgit v1.3