From f07532676f147f7cb3024871df3d7e664f390fed Mon Sep 17 00:00:00 2001 From: onelin Date: Sat, 29 Nov 2025 23:32:38 +0100 Subject: Use `compile_shader_f` instead of source-string version --- src/resources.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/resources.c') diff --git a/src/resources.c b/src/resources.c index 52adeae..fb77e5f 100644 --- a/src/resources.c +++ b/src/resources.c @@ -93,7 +93,7 @@ i32 resources_load(Resources *resources) { case Asset_shader: { ShaderType t = guess_shadertype_from_filename(resources->assets[i].shader.path); - const Shader s = compile_shader(resources->assets[i].shader.path, t); + const Shader s = compile_shader_f(resources->assets[i].shader.path, t); LOG("Compiled %s! (%s)", resources->assets[i].shader.path, ShaderType_str[t]); imm_shader[shader_len] = s; -- cgit v1.3