From 82fb64a354a9ce91d85db7e3d9fd5fdfb8f7c9ed Mon Sep 17 00:00:00 2001 From: 0scar Date: Sun, 18 Feb 2024 12:03:40 +0100 Subject: Change view angle --- src/rendering/src/rendering.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/rendering/src/rendering.c b/src/rendering/src/rendering.c index fc0d27b..845cd70 100644 --- a/src/rendering/src/rendering.c +++ b/src/rendering/src/rendering.c @@ -36,7 +36,7 @@ void render_present(Window* w) { const f32 ratio = (float)w->windowsize[0] / (float)w->windowsize[1]; mat4 view; // view - vec3 angle = {1, 0.5, 1}; + vec3 angle = {1, 2.0, 1}; glm_vec3_sub(c.pos, angle, angle); glm_lookat(c.pos, angle, GLM_YUP, view); -- cgit v1.3