From f07532676f147f7cb3024871df3d7e664f390fed Mon Sep 17 00:00:00 2001 From: onelin Date: Sat, 29 Nov 2025 23:32:38 +0100 Subject: Use `compile_shader_f` instead of source-string version --- src/gl.c | 4 ++-- src/resources.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/gl.c b/src/gl.c index a512b46..819b534 100644 --- a/src/gl.c +++ b/src/gl.c @@ -110,8 +110,8 @@ u32 load_shaders( i32 infolog_len; // Create the shaders - const Shader vertexShader = compile_shader(vertex_file_path, Shader_Vertex); - const Shader fragmentShader = compile_shader(fragment_file_path, Shader_Fragment); + const Shader vertexShader = compile_shader_f(vertex_file_path, Shader_Vertex); + const Shader fragmentShader = compile_shader_f(fragment_file_path, Shader_Fragment); // Link the program INFO("Linking program"); diff --git a/src/resources.c b/src/resources.c index 52adeae..fb77e5f 100644 --- a/src/resources.c +++ b/src/resources.c @@ -93,7 +93,7 @@ i32 resources_load(Resources *resources) { case Asset_shader: { ShaderType t = guess_shadertype_from_filename(resources->assets[i].shader.path); - const Shader s = compile_shader(resources->assets[i].shader.path, t); + const Shader s = compile_shader_f(resources->assets[i].shader.path, t); LOG("Compiled %s! (%s)", resources->assets[i].shader.path, ShaderType_str[t]); imm_shader[shader_len] = s; -- cgit v1.3