#include #include typedef StateType state_update_t(void*); const char *StateTypeStr[] = { "null", #define State(name) #name, #include #undef State "quit", }; // Setup API for states #define State(name) \ typedef struct name##_state name##_state; \ typedef void (state_##name##_init_t)(name##_state*); \ typedef void (state_##name##_free_t)(name##_state*); \ typedef StateType (state_##name##_update_t)(name##_state*); #include #undef State #ifdef DAW_BUILD_HOTRELOAD // When hotreloading is enabled, we want to assign state function pointers // dynamically. #define State(name) \ state_##name##_init_t *name##_init = NULL; \ state_##name##_free_t *name##_free = NULL; \ state_##name##_update_t *name##_update = NULL; #else // Otherwise we just declare them. #define State(name) \ state_##name##_init_t name##_init; \ state_##name##_free_t name##_free; \ state_##name##_update_t name##_update; #endif #include #undef State void State_init(StateType type, memory *mem) { switch (type) { #define State(name) \ case (STATE_##name): { \ name##_init(memory_allocate(mem, sizeof(name##_state))); \ break; \ } #include #undef State case STATE_null: case STATE_quit: DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } } void State_free(StateType type, memory *mem) { switch (type) { #define State(name) \ case (STATE_##name): { \ name##_free(mem->data); \ break; \ } #include #undef State case STATE_null: case STATE_quit: DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } memory_clear(mem); } StateType (*State_updateFunc(StateType type))(void*) { switch (type) { #define State(name) \ case (STATE_##name): { \ return (state_update_t*)&name##_update; \ break; \ } #include #undef State case STATE_null: case STATE_quit: return NULL; //DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } return NULL; } StateType State_update(StateType type, memory *mem) { StateType next_state = STATE_null; switch (type) { #define State(name) \ case (STATE_##name): { \ next_state = name##_update(mem->data); \ break; \ } #include #undef State case STATE_null: case STATE_quit: DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } return next_state; }