#include #include #include #include #include //typedef void state_init_t(void*,void*); //typedef void* (state_free_t(void*)); typedef StateType state_update_t(f64, void*); const char* StateTypeStr[] = { "null", #define State(name) #name, #include #undef State "quit", }; // Setup API for states #define State(name) \ typedef struct name##_state name##_state; \ typedef void(state_##name##_init_t)(name##_state*,void*); \ typedef void*(state_##name##_free_t)(name##_state*); \ typedef StateType(state_##name##_update_t)(name##_state*); #include #undef State #ifdef DAW_BUILD_HOTRELOAD // When hotreloading is enabled, we want to assign state function pointers // dynamically. #define State(name) \ state_##name##_init_t* name##_init = NULL; \ state_##name##_free_t* name##_free = NULL; \ state_##name##_update_t* name##_update = NULL; \ \ void* libstate_##name = NULL; \ const char* libstate_##name##_str = "lib" #name ".so"; #else // Otherwise we just declare them. #define State(name) \ extern state_##name##_init_t name##_init; \ extern state_##name##_free_t name##_free; \ extern state_##name##_update_t name##_update; #endif #include #undef State #include void State_init(StateType type, memory* mem, void* arg) { switch (type) { #define State(name) \ case (STATE_##name): { \ name##_init(memory_allocate(mem, sizeof(name##_state)), arg); \ break; \ } #include #undef State case STATE_null: case STATE_quit: DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } } void* State_free(StateType type, memory* mem) { void* state_retval = NULL; switch (type) { #define State(name) \ case (STATE_##name): { \ state_retval = name##_free(mem->data); \ break; \ } #include #undef State case STATE_null: case STATE_quit: DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } memory_clear(mem); return state_retval; } /* Returns the update function of a given state type */ StateType (*State_updateFunc(StateType type))(f64, void*) { switch (type) { #ifdef DAW_BUILD_HOTRELOAD #define State(name) \ case (STATE_##name): { \ return (state_update_t*)name##_update; \ break; \ } #else #define State(name) \ case (STATE_##name): { \ return (state_update_t*)&name##_update; \ break; \ } #endif #include #undef State case STATE_null: case STATE_quit: return NULL; // DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } return NULL; } StateType State_update(StateType type, f64 dt, memory* mem) { StateType next_state = STATE_null; switch (type) { #define State(name) \ case (STATE_##name): { \ next_state = name##_update(mem->data); \ break; \ } #include #undef State case STATE_null: case STATE_quit: DEBUG("Got %s state.\n", StateTypeStr[type]); break; default: exit(EXIT_FAILURE); } return next_state; } #ifdef DAW_BUILD_HOTRELOAD bool State_reload(StateType type, i_ctx** ctx, usize ctx_len) { void* libptr = NULL; switch (type) { #define State(name) \ case (STATE_##name): { \ if (libstate_##name == NULL) { \ libstate_##name = dynamic_library_open(libstate_##name##_str); \ } else { \ libstate_##name = \ dynamic_library_reload(libstate_##name, libstate_##name##_str); \ } \ if (libstate_##name == NULL) { \ ERROR("Failed loading shared object: %s (%s)", libstate_##name##_str, \ dynamic_library_get_error()); \ return false; \ } \ \ name##_init = (state_##name##_init_t*)dynamic_library_get_symbol( \ libstate_##name, STR(name##_init)); \ name##_free = (state_##name##_free_t*)dynamic_library_get_symbol( \ libstate_##name, STR(name##_free)); \ name##_update = (state_##name##_update_t*)dynamic_library_get_symbol( \ libstate_##name, STR(name##_update)); \ libptr = libstate_##name; \ break; \ } #include #undef State case STATE_null: case STATE_quit: ERROR("Invalid state"); DEBUG("Got %s state.\n", StateTypeStr[type]); return false; default: exit(EXIT_FAILURE); } return state_refresh_input_ctx(libptr, ctx, ctx_len); } bool state_refresh_input_ctx(void* lib, i_ctx** ctx, usize ctx_len) { if (ctx == NULL) return true; if (ctx_len > 0 && ctx[0] == NULL) return false; if (lib == NULL) return false; for (usize c = 0; c < ctx_len; c++) { LOG("ctx[%d]->len = %d", c, ctx[c]->len); for (isize b = 0; b < ctx[c]->len; b++) { switch (ctx[c]->bindings[b].action.type) { case InputType_error: break; case InputType_action: if (strcmp("NULL", ctx[c]->bindings[b].action.action.callback_str) != 0) { ctx[c]->bindings[b].action.action.callback = (input_callback_t*)dynamic_library_get_symbol( lib, ctx[c]->bindings[b].action.action.callback_str); if (ctx[c]->bindings[b].action.action.callback == NULL) { ERROR("Failed to get binding for %s: %s", ctx[c]->bindings[b].action.action.callback_str, dynamic_library_get_error()); return false; } } break; case InputType_state: if (strcmp("NULL", ctx[c]->bindings[b].action.state.activate_str) != 0) { ctx[c]->bindings[b].action.state.activate = (input_callback_t*)dynamic_library_get_symbol( lib, ctx[c]->bindings[b].action.state.activate_str); if (ctx[c]->bindings[b].action.state.activate == NULL) { ERROR("Failed to get binding for %s: %s", ctx[c]->bindings[b].action.state.activate_str, dynamic_library_get_error()); return false; } } if (strcmp("NULL", ctx[c]->bindings[b].action.state.deactivate_str) != 0) { ctx[c]->bindings[b].action.state.deactivate = (input_callback_t*)dynamic_library_get_symbol( lib, ctx[c]->bindings[b].action.state.deactivate_str); if (ctx[c]->bindings[b].action.state.deactivate == NULL) { ERROR("Failed to get binding for %s: %s", ctx[c]->bindings[b].action.state.deactivate_str, dynamic_library_get_error()); return false; } } break; case InputType_range: default: break; } } } return true; } #endif