#include #include #include #define ENGINE_INTERNALS #include #include extern Platform* GLOBAL_PLATFORM; extern const char* uitype_str[]; void render_uitree(Window* w, UITree* t) { switch (t->type) { case uitype_container: render_container(w, &t->container); break; case uitype_button: render_button(w, &t->button); break; case uitype_title: render_title(w, &t->title); break; case uitype_text: render_text(w, &t->text); break; default: if (t->type >= uitype_MAX) { ERROR("Unknown uitype: %d", t->type); } else { WARN("Rendering not implemented for %s", uitype_str[t->type]); } break; } } void render_container(Window* w, UITree_container* t) { if (t->children != NULL && t->children_len > 0) { for (usize i = 0; i < t->children_len; i++) { render_uitree(w, t->children[i]); } } } void render_button(Window* w, UITree_button* t) { } void render_title(Window* w, UITree_title* t) { } void render_text(Window* w, UITree_text* t) { } i64 add_texture(struct Resources* resptr, Texture* t) { return 0; } i64 engine_render_text(i32 font_id, Engine_color fg, char* text, v2_i32* size_out, bool wrapped) { return 0; }