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author0undefined <oscar@nelin.dk>2026-02-07 23:56:39 +0000
committer0undefined <oscar@nelin.dk>2026-02-08 00:02:16 +0000
commit012cbff79e09b1588bba2fb8a604751539f20ae1 (patch)
treecc73a62ac68b37a341ff5d8cb4143db3ebe1313d
parent08d8a482398906838075f0095b11c7af48dd5a77 (diff)
Make lights more cozy
-rw-r--r--resources/shader.frag8
1 files changed, 4 insertions, 4 deletions
diff --git a/resources/shader.frag b/resources/shader.frag
index b047227..1532caa 100644
--- a/resources/shader.frag
+++ b/resources/shader.frag
@@ -9,12 +9,12 @@ out vec3 color;
uniform sampler2D textureSampler;
void main() {
- vec3 light_color_ambient = vec3(0.5, 0.5, 1.0);
- vec3 light_color_diffuse = vec3(0.8, 1.0, 1.0);
+ vec3 light_color_ambient = vec3(0.55, 0.55, 1.0);
+ vec3 light_color_diffuse = vec3(1.0, 0.98, 0.84);
- vec3 lightpos = vec3(8, 15, 12);
+ vec3 lightpos = vec3(7, 17, 10);
- float ambient_strength = 0.5;
+ float ambient_strength = 0.45;
vec3 ambient = ambient_strength * light_color_ambient;
vec3 norm = normalize(Normal);