diff options
| author | 0undefined <oscar@nelin.dk> | 2026-02-08 00:48:26 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2026-02-08 00:51:41 +0000 |
| commit | d623fb2cc40cb3648441f1818e172637b108f6a1 (patch) | |
| tree | 6067277ea1d8b590900505894b21d76ba70702e6 /include/crate.h | |
| parent | b8bbf51f27237d9036bf77250043538a65f6dbf4 (diff) | |
Display game on whole window
Making the framebuffer display on its separate quad was pretty easy.
Now it just remains to make a more versatile method for simple 2D
rendering.
A super-simple implementation could be nice for text and simple UI
elements, along with a middle-way allowing for custom shaders.
Diffstat (limited to 'include/crate.h')
| -rw-r--r-- | include/crate.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/include/crate.h b/include/crate.h index e776d17..a6cfc31 100644 --- a/include/crate.h +++ b/include/crate.h @@ -1,6 +1,12 @@ #include <daw/types.h> static const f32 px = (float)(1. / 96.); +static f32 quad_fullscreen[8] = { + -1.f, -1.f, + 1.f, -1.f, + 1.f, 1.f, + -1.f, 1.f, +}; static f32 quad[8] = { -1.f, -1.f, 1.f, -1.f, |
