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| author | 0undefined <oscar@nelin.dk> | 2026-02-08 00:48:26 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2026-02-08 00:51:41 +0000 |
| commit | d623fb2cc40cb3648441f1818e172637b108f6a1 (patch) | |
| tree | 6067277ea1d8b590900505894b21d76ba70702e6 /include/worldgen.h | |
| parent | b8bbf51f27237d9036bf77250043538a65f6dbf4 (diff) | |
Display game on whole window
Making the framebuffer display on its separate quad was pretty easy.
Now it just remains to make a more versatile method for simple 2D
rendering.
A super-simple implementation could be nice for text and simple UI
elements, along with a middle-way allowing for custom shaders.
Diffstat (limited to 'include/worldgen.h')
0 files changed, 0 insertions, 0 deletions
