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author0scar <qgt268@alumni.ku.dk>2024-02-18 11:31:04 +0000
committer0undefined <oscar@nelin.dk>2025-02-26 12:50:09 +0000
commit3dff7f3a8ca2e81e5ddf35e1cb85c11b5cf64ba4 (patch)
treef9b7078183c6ccb6317a16ce0a86a57c94630b71 /resources/shader.vert
parent6890ca55ba38682e3fc72dc6722954d376ae1277 (diff)
Update shader paths
Diffstat (limited to 'resources/shader.vert')
-rw-r--r--resources/shader.vert23
1 files changed, 23 insertions, 0 deletions
diff --git a/resources/shader.vert b/resources/shader.vert
new file mode 100644
index 0000000..e5aff9a
--- /dev/null
+++ b/resources/shader.vert
@@ -0,0 +1,23 @@
+#version 330 core
+
+// Input vertex data, different for all executions of this shader.
+layout(location = 0) in vec3 vertexPosition_modelspace;
+layout(location = 1) in vec2 vertexUV;
+
+out vec2 UV;
+
+uniform mat4 MVP;
+
+void main() {
+
+ gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
+
+ UV = vertexUV;
+
+ //fragmentcolor.x = vertexPosition_modelspace.x; //= vertexColor;
+ //fragmentcolor.y = vertexPosition_modelspace.y; //= vertexColor;
+ //fragmentcolor.z = vertexPosition_modelspace.z; //= vertexColor;
+
+ //fragmentcolor += 1;
+ //fragmentcolor /= 2;
+}