diff options
| author | 0scar <qgt268@alumni.ku.dk> | 2024-02-18 11:31:04 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2025-02-26 12:50:09 +0000 |
| commit | 3dff7f3a8ca2e81e5ddf35e1cb85c11b5cf64ba4 (patch) | |
| tree | f9b7078183c6ccb6317a16ce0a86a57c94630b71 /resources/shader.vertexshader | |
| parent | 6890ca55ba38682e3fc72dc6722954d376ae1277 (diff) | |
Update shader paths
Diffstat (limited to 'resources/shader.vertexshader')
| -rw-r--r-- | resources/shader.vertexshader | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/resources/shader.vertexshader b/resources/shader.vertexshader deleted file mode 100644 index 55b5250..0000000 --- a/resources/shader.vertexshader +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 core - -// Input vertex data, different for all executions of this shader. -layout(location = 0) in vec3 vertexPosition_modelspace; -layout(location = 1) in vec3 vertexColor; - -uniform mat4 MVP; - -out vec3 fragmentcolor; - -void main() { - - gl_Position = MVP * vec4(vertexPosition_modelspace, 1); - // gl_Position.w = 1.0; - - fragmentcolor.r = gl_position.x; //= vertexColor; - fragmentcolor.g = gl_position.y; //= vertexColor; - fragmentcolor.b = gl_position.z; //= vertexColor; -} |
