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author0scar <qgt268@alumni.ku.dk>2024-02-18 11:31:04 +0000
committer0undefined <oscar@nelin.dk>2025-02-26 12:50:09 +0000
commit3dff7f3a8ca2e81e5ddf35e1cb85c11b5cf64ba4 (patch)
treef9b7078183c6ccb6317a16ce0a86a57c94630b71 /resources/shader.vertexshader
parent6890ca55ba38682e3fc72dc6722954d376ae1277 (diff)
Update shader paths
Diffstat (limited to 'resources/shader.vertexshader')
-rw-r--r--resources/shader.vertexshader19
1 files changed, 0 insertions, 19 deletions
diff --git a/resources/shader.vertexshader b/resources/shader.vertexshader
deleted file mode 100644
index 55b5250..0000000
--- a/resources/shader.vertexshader
+++ /dev/null
@@ -1,19 +0,0 @@
-#version 330 core
-
-// Input vertex data, different for all executions of this shader.
-layout(location = 0) in vec3 vertexPosition_modelspace;
-layout(location = 1) in vec3 vertexColor;
-
-uniform mat4 MVP;
-
-out vec3 fragmentcolor;
-
-void main() {
-
- gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
- // gl_Position.w = 1.0;
-
- fragmentcolor.r = gl_position.x; //= vertexColor;
- fragmentcolor.g = gl_position.y; //= vertexColor;
- fragmentcolor.b = gl_position.z; //= vertexColor;
-}