diff options
| author | 0undefined <oscar@nelin.dk> | 2025-11-15 21:31:55 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2025-11-15 21:31:55 +0000 |
| commit | 256c2881866878b9d6dc9780635c69ef5a5311ae (patch) | |
| tree | 20c2f76f3c5dc92e7c9fa189c3e095104e089af7 /resources | |
| parent | 07442b35158cd7de03315a17694f3f3026207960 (diff) | |
Tiny cleanups
Diffstat (limited to 'resources')
| -rw-r--r-- | resources/shader.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shader.frag b/resources/shader.frag index 0b81464..b047227 100644 --- a/resources/shader.frag +++ b/resources/shader.frag @@ -9,12 +9,12 @@ out vec3 color; uniform sampler2D textureSampler; void main() { - vec3 light_color_ambient = vec3(0.4, 0.6, 0.9); + vec3 light_color_ambient = vec3(0.5, 0.5, 1.0); vec3 light_color_diffuse = vec3(0.8, 1.0, 1.0); - vec3 lightpos = vec3(16, 26, 32); + vec3 lightpos = vec3(8, 15, 12); - float ambient_strength = 0.3; + float ambient_strength = 0.5; vec3 ambient = ambient_strength * light_color_ambient; vec3 norm = normalize(Normal); |
