diff options
| -rw-r--r-- | resources/shader.frag (renamed from shader.frag) | 0 | ||||
| -rw-r--r-- | resources/shader.fragmentshader | 10 | ||||
| -rw-r--r-- | resources/shader.vert (renamed from shader.vert) | 0 | ||||
| -rw-r--r-- | resources/shader.vertexshader | 19 |
4 files changed, 0 insertions, 29 deletions
diff --git a/shader.frag b/resources/shader.frag index f81277d..f81277d 100644 --- a/shader.frag +++ b/resources/shader.frag diff --git a/resources/shader.fragmentshader b/resources/shader.fragmentshader deleted file mode 100644 index a244f24..0000000 --- a/resources/shader.fragmentshader +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core - -// Ouput data -in vec3 fragmentcolor; -out vec3 color; - -void main() { - color = fragmentcolor; - -} diff --git a/shader.vert b/resources/shader.vert index e5aff9a..e5aff9a 100644 --- a/shader.vert +++ b/resources/shader.vert diff --git a/resources/shader.vertexshader b/resources/shader.vertexshader deleted file mode 100644 index 55b5250..0000000 --- a/resources/shader.vertexshader +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 core - -// Input vertex data, different for all executions of this shader. -layout(location = 0) in vec3 vertexPosition_modelspace; -layout(location = 1) in vec3 vertexColor; - -uniform mat4 MVP; - -out vec3 fragmentcolor; - -void main() { - - gl_Position = MVP * vec4(vertexPosition_modelspace, 1); - // gl_Position.w = 1.0; - - fragmentcolor.r = gl_position.x; //= vertexColor; - fragmentcolor.g = gl_position.y; //= vertexColor; - fragmentcolor.b = gl_position.z; //= vertexColor; -} |
