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-rw-r--r--shader.vert23
1 files changed, 0 insertions, 23 deletions
diff --git a/shader.vert b/shader.vert
deleted file mode 100644
index e5aff9a..0000000
--- a/shader.vert
+++ /dev/null
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-#version 330 core
-
-// Input vertex data, different for all executions of this shader.
-layout(location = 0) in vec3 vertexPosition_modelspace;
-layout(location = 1) in vec2 vertexUV;
-
-out vec2 UV;
-
-uniform mat4 MVP;
-
-void main() {
-
- gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
-
- UV = vertexUV;
-
- //fragmentcolor.x = vertexPosition_modelspace.x; //= vertexColor;
- //fragmentcolor.y = vertexPosition_modelspace.y; //= vertexColor;
- //fragmentcolor.z = vertexPosition_modelspace.z; //= vertexColor;
-
- //fragmentcolor += 1;
- //fragmentcolor /= 2;
-}