| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-11 | Add assimp & loader func | 0undefined | |
| 2026-03-03 | Cull blocks | 0undefined | |
| 2026-02-19 | Add chunking | 0undefined | |
| 2026-02-08 | Display game on whole window | 0undefined | |
| Making the framebuffer display on its separate quad was pretty easy. Now it just remains to make a more versatile method for simple 2D rendering. A super-simple implementation could be nice for text and simple UI elements, along with a middle-way allowing for custom shaders. | |||
| 2026-02-08 | Setup new framebuffer | 0undefined | |
| Remains to use the texture of the other framebuffer as input for new framebuffer. May require a render object. | |||
| 2026-02-08 | Update to work with more contextual engine | 0undefined | |
| Should work with daw version a485ea2dfad91b7ef171094b82cdb62020839b0a | |||
| 2026-02-08 | Adjust texture 🤦 | 0undefined | |
| 2026-02-08 | Make lights more cozy | 0undefined | |
| 2026-02-08 | Update colorscheme | 0undefined | |
| 2026-02-07 | Rearrange create faces | 0undefined | |
| 2025-11-15 | Tiny cleanups | 0undefined | |
| 2025-11-10 | Quad & IBO tests | 0undefined | |
| 2025-11-10 | Add some lighting | 0undefined | |
| Ambient & Diffuse, shadowmapping et. al. TBD | |||
| 2025-11-02 | Change current working usptream tag to master | 0undefined | |
| 2025-11-02 | Fix new imports | 0undefined | |
| 2025-06-13 | Update (?) | 0undefined | |
| 2025-05-29 | Fix float conversion warnings | 0undefined | |
| 2025-05-03 | Add some details to README | 0undefined | |
| 2025-04-11 | Update for new glfw src structure | 0undefined | |
| 2025-04-09 | Add some worldgen | 0undefined | |
| 2025-04-09 | Fix input size | 0undefined | |
| 2025-04-09 | Apply MVP transformation | 0scar | |
| 2025-03-25 | Add quad shaders | 0undefined | |
| 2025-03-25 | IBO test | 0undefined | |
| 2025-03-22 | Update a few things accordingly to the engine | 0undefined | |
| 2025-03-15 | Convert dt µs to s | 0undefined | |
| 2025-03-13 | A lil update | 0undefined | |
| 2025-02-26 | Add readme | 0undefined | |
| 2025-02-26 | This commit works well with daw version e09c7858 | 0scar | |
| 2025-02-26 | Works with version 7c1c9e9a54ead44c5f1142aae5a71a53d59bcd06 of Daw | 0scar | |
| 2025-02-26 | tmp | 0scar | |
| 2025-02-26 | Add texture resources | 0scar | |
| 2025-02-26 | Add dithering fragment shader | 0scar | |
| 2025-02-26 | Make movement nice | 0scar | |
| 2025-02-26 | Update shader paths | 0scar | |
| 2025-02-26 | Update for eba4a131 | 0scar | |
| 2025-02-26 | Initial commit | 0scar | |
