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#version 330 core
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
//out vec2 UV;
out vec4 fragColor;
uniform mat4 MVP;
void main() {
//gl_Position =
//vec4( pos.x, pos.y, 0, 1);
//UV = uv;
fragColor.x = gl_Position.x;
fragColor.y = gl_Position.y;
fragColor.z = gl_Position.z;
fragColor.w = 1;
}
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