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#version 330 core
in vec2 UV;
out vec3 color;
uniform sampler2D textureSampler;
void main() {
vec3 c = texture(textureSampler, UV).rgb;
color = vec3(
c.x / 2 + UV.x / 2,
c.y / 2 + UV.y / 2,
c.z);
}
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