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#version 330 core
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
out vec2 UV;
uniform mat4 MVP;
void main() {
gl_Position =
MVP *
vec4( pos.x, 1, pos.y, 1);
UV = uv;
//vec4(pos.x, 1.0, pos.y, 1.0);
//fragColor.x = gl_Position.x;
//fragColor.y = gl_Position.y;
//fragColor.z = gl_Position.z;
}
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