blob: 7e5ead00cbe783bfffc8bc6fc413652946d61b8b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
#version 330 core
layout(location = 0) in vec3 pos;
out vec3 fragColor;
uniform mat4 MVP;
void main() {
gl_Position =
MVP * vec4( pos.x, 1, pos.y, 1);
//vec4(pos.x, 1.0, pos.y, 1.0);
fragColor.x = gl_Position.x;
fragColor.y = gl_Position.y;
fragColor.z = gl_Position.z;
}
|