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#ifndef STATE_TITLESCREEN_H
#define STATE_TITLESCREEN_H
#include <stdbool.h>
#include <daw/types.h>
#include <daw/rendering.h>
#include <daw/resources.h>
#include <daw/input.h>
#include <cglm/cglm.h>
#define WORLD_HEIGHT 32
#define WORLD_WIDTH 32
#define WORLD_LENGTH 32
#define WORLD_SIZE (WORLD_HEIGHT * WORLD_LENGTH * WORLD_WIDTH)
typedef struct mainstate_state {
/* Resources */
Shader shaders[10];
RenderBatch terrain;
RenderObject objects[10];
u8 world[WORLD_HEIGHT * WORLD_WIDTH * WORLD_LENGTH];
i_ctx input_ctx;
binding_t input_bindings[10];
vec3 cam_dir;
f32 cam_dir_dt;
vec3 cam_pos;
vec3 cam_speed;
vec3 cam_acc;
Camera c;
f64 fov;
Resources resources;
f64 height;
} mainstate_state;
#endif
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