diff options
| author | onelin <oscar@nelin.dk> | 2025-11-29 22:32:38 +0000 |
|---|---|---|
| committer | onelin <oscar@nelin.dk> | 2025-12-18 21:14:16 +0000 |
| commit | f07532676f147f7cb3024871df3d7e664f390fed (patch) | |
| tree | 89ad0af496f1255a3701424b31687915f98a91b3 | |
| parent | ddb2ff380de24824db70d49a40bfd78032612b77 (diff) | |
Use `compile_shader_f` instead of source-string version
| -rw-r--r-- | src/gl.c | 4 | ||||
| -rw-r--r-- | src/resources.c | 2 |
2 files changed, 3 insertions, 3 deletions
@@ -110,8 +110,8 @@ u32 load_shaders( i32 infolog_len; // Create the shaders - const Shader vertexShader = compile_shader(vertex_file_path, Shader_Vertex); - const Shader fragmentShader = compile_shader(fragment_file_path, Shader_Fragment); + const Shader vertexShader = compile_shader_f(vertex_file_path, Shader_Vertex); + const Shader fragmentShader = compile_shader_f(fragment_file_path, Shader_Fragment); // Link the program INFO("Linking program"); diff --git a/src/resources.c b/src/resources.c index 52adeae..fb77e5f 100644 --- a/src/resources.c +++ b/src/resources.c @@ -93,7 +93,7 @@ i32 resources_load(Resources *resources) { case Asset_shader: { ShaderType t = guess_shadertype_from_filename(resources->assets[i].shader.path); - const Shader s = compile_shader(resources->assets[i].shader.path, t); + const Shader s = compile_shader_f(resources->assets[i].shader.path, t); LOG("Compiled %s! (%s)", resources->assets[i].shader.path, ShaderType_str[t]); imm_shader[shader_len] = s; |
